Rust Data

rustdata.spaceservers82.200.52.69:28016.ipynb

Run all rust-data · live

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Online 82.200.52.69:28015 checked 6m ago

LL2

moddedoxide

Connect

srv = rust.server("82.200.52.69:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 3
rank #9,135 # top 41%
last wipe 19d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 8 Oct, 15:20 UTC19d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 1337
No map picture published
map
Procedural Map
size
5000
seed
1337
Open on RustMaps

Server

srv.info()
address
82.200.52.69:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
8 Oct 2026, 15:20 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
* Тихий сервер 24/7 для всех. Без Вайпа. Заходи !!! ______________________________________________ * seed 1337 || map size 5000

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 158 on average54/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average53/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average28/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average12/1000

Quick answers

From the figures on this page.

Population data

How does LL2 compare in the rankings?

Rank #9,135 on seven-day player hours for LL2, within the top 41% of all ranked servers.

What population does LL2 carry?

LL2 reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 14:00 UTC, mean 2 players.

About the server

What does performance look like on LL2?

Averaged over 48 hours: 46 server fps, never under 18. The entity count peaked at 152,864, covering buildings, deployables and the rest of the world. Memory peaked at 4,280 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on LL2?

Rust network protocol 2635 and build 168909 on Linux is what LL2 runs. The protocol has to match before you can join, and Steam does the updating.

Is LL2 up, and what does its uptime show?

LL2 reports itself online at the current refresh. Count back 2 days 14 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 164 of 168, 98%. The first row Rust Data holds for it is dated 13 September 2026.

Where does LL2 sit?

No region is published by LL2. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 82.200.52.69:28015.

Settings and map

Which rules apply on LL2, and what settings?

You will not find a gather rate in the string LL2. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on LL2?

The game generates the map on LL2: procedural, size 5,000, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does LL2 wipe, and on what schedule?

Too few wipes are on record for LL2 to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 19 days 14 hours ago.

What is wipe day on LL2 like?

Across recent wipes the busiest point averaged 3 players. 18 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold LL2, and which filters?

These Rust Data lists include LL2: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on LL2 hold?

The game's server browser reads these tags from LL2: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to LL2?

Enter client.connect 82.200.52.69:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://ya.ru/?nr=1&redirect_ts=1793149350.00000 is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players The server lists 100 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,127 players 11,603 servers online