Rust Data

rustdata.spaceservers82.223.22.21:23404.ipynb

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Online 82.223.22.21:23400 checked 7m ago

4Netplayers Jungle Server Test

moddedoxide

Connect

srv = rust.server("82.223.22.21:23404")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 2
rank #6,381 # top 29%
last wipe 27d ago # no schedule published
next wipe 7d 14h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
07d 14hThu 5 Nov, 19:00 UTCFW force wipe
135d 14hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 19:03 UTC FW27d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1234567890
Map of 4Netplayers Jungle Server Test
map
Procedural Map
size
6000
seed
1234567890
Open on RustMaps

Server

srv.info()
address
82.223.22.21:23400
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 19:03 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 153 on average33/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average49/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3/1000

Quick answers

From the figures on this page.

Population data

How does 4Netplayers Jungle Server Test compare in the rankings?

Over the last seven days 4Netplayers Jungle Server Test sits at #6,381 on player hours, in the top 29% of ranked servers.

How full does 4Netplayers Jungle Server Test run?

4Netplayers Jungle Server Test reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 17:00 UTC, mean 1 players.

Server facts

What does performance look like on 4Netplayers Jungle Server Test?

Averaged over 48 hours: 30 server fps, never under 30. The entity count peaked at 204,777, covering buildings, deployables and the rest of the world. Memory peaked at 4,388 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is 4Netplayers Jungle Server Test on?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Jungle Server Test runs. Steam updates your game for you, but the protocol must match to join.

How reliable is 4Netplayers Jungle Server Test, and is it online now?

Online is the state at the latest refresh for 4Netplayers Jungle Server Test. A restart about 22 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 29 September 2026.

Where does 4Netplayers Jungle Server Test sit?

For 4Netplayers Jungle Server Test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 82.223.22.21:23400 is its address.

Map and rules

What rules and settings are recorded for 4Netplayers Jungle Server Test?

The name 4Netplayers Jungle Server Test carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has 4Netplayers Jungle Server Test loaded?

The game generates the map on 4Netplayers Jungle Server Test: procedural, size 6,000, seed 1234567890. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does 4Netplayers Jungle Server Test wipe?

A single wipe each month, the force wipe, is all 4Netplayers Jungle Server Test does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 27 days 9 hours ago.

What is wipe day on 4Netplayers Jungle Server Test like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which Rust Data filters and lists contain 4Netplayers Jungle Server Test?

The Rust Data lists that 4Netplayers Jungle Server Test fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on 4Netplayers Jungle Server Test?

Read by the game's server browser, the tags 4Netplayers Jungle Server Test publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into 4Netplayers Jungle Server Test?

The manual route: launch Rust, F1, then client.connect 82.223.22.21:23400. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,606 players 11,647 servers online