Offline 82.35.171.159:28015 checked 2d ago
Shane Test
Connect
srv = rust.server("82.35.171.159:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 11:44 UTC3d ago | 1 | NaN | running | 1 |
| 1 | Sat 24 Oct, 23:52 UTC3d ago | 1 | NaN | 0.5 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 82.35.171.159:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 11:44 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 179/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 193/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 89 on average | 144/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 21/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 45/1000 |
Quick answers
From the figures on this page.
Population
How does Shane Test compare in the rankings?
Rank #10,549 on seven-day player hours for Shane Test, within the top 47% of all ranked servers.
How full does Shane Test run?
Shane Test returns no live count at this refresh, having last been seen 2 days 19 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What Rust version does Shane Test run?
Rust network protocol 2635 and build 168909 on Windows is what Shane Test runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Shane Test, and is it online now?
Shane Test is offline at this refresh; the last response came 2 days 19 hours ago. Uptime of 4% across the last 7 full days: 7 hours of 168. Rust Data logged it first on 3 October 2026.
Which location does Shane Test run from?
For Shane Test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 82.35.171.159:28015.
Settings and map
Which settings and rules does Shane Test run?
No gather rate appears in the name: Shane Test. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Shane Test loaded?
Shane Test runs a procedural map, which the game generates.
Wipe data
When does Shane Test wipe, and on what schedule?
Too few wipes are on record for Shane Test to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 3 days 2 hours ago.
On Shane Test, what happens on wipe day?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 2 hours in.
Tags and filters
Which Rust Data filters and lists contain Shane Test?
On Rust Data, Shane Test appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Shane Test?
Read by the game's server browser, the tags Shane Test publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Shane Test?
The manual route: launch Rust, F1, then client.connect 82.35.171.159:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.