Rust Data

rustdata.spaceservers82.35.171.159:28017.ipynb

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Offline 82.35.171.159:28015 checked 2d ago

Shane Test

moddedoxide

Connect

srv = rust.server("82.35.171.159:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak 1
rank #10,549 # top 47%
last wipe 3d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct26 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 11:44 UTC3d ago 1 NaN running 1
1 Sat 24 Oct, 23:52 UTC3d ago 1 NaN 0.5 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
82.35.171.159:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 11:44 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average179/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average193/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average144/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average21/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average45/1000

Quick answers

From the figures on this page.

Population

How does Shane Test compare in the rankings?

Rank #10,549 on seven-day player hours for Shane Test, within the top 47% of all ranked servers.

How full does Shane Test run?

Shane Test returns no live count at this refresh, having last been seen 2 days 19 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What Rust version does Shane Test run?

Rust network protocol 2635 and build 168909 on Windows is what Shane Test runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Shane Test, and is it online now?

Shane Test is offline at this refresh; the last response came 2 days 19 hours ago. Uptime of 4% across the last 7 full days: 7 hours of 168. Rust Data logged it first on 3 October 2026.

Which location does Shane Test run from?

For Shane Test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 82.35.171.159:28015.

Settings and map

Which settings and rules does Shane Test run?

No gather rate appears in the name: Shane Test. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has Shane Test loaded?

Shane Test runs a procedural map, which the game generates.

Wipe data

When does Shane Test wipe, and on what schedule?

Too few wipes are on record for Shane Test to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 3 days 2 hours ago.

On Shane Test, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 2 hours in.

Tags and filters

Which Rust Data filters and lists contain Shane Test?

On Rust Data, Shane Test appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Shane Test?

Read by the game's server browser, the tags Shane Test publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Shane Test?

The manual route: launch Rust, F1, then client.connect 82.35.171.159:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp1
Max players Slot count: 1.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 81,598 players 11,780 servers online