Rust Data

rustdata.spaceservers83.147.29.183:28026.ipynb

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Online 83.147.29.183:28025 checked 9m ago

Procedural Map

moddedoxidepve

Connect

srv = rust.server("83.147.29.183:28026")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #7,641 # top 34%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 06:07 UTC27d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3700 · seed 657663029
Map of Procedural Map
map
Procedural Map
size
3700
seed
657663029
Open on RustMaps

Server

srv.info()
address
83.147.29.183:28025
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 06:07 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
No Racist Chat Pls Next Wipe 05/11/2026 This Is A PVE Server Come And Build Enjoy Nite Zombies Dangerous Treasure (Hard) Every Hour

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average102/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average134/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average34/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average59/200
4[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average25/300
5TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average37/100

Quick answers

From the figures on this page.

Player counts

What position does Procedural Map take in the server rankings?

Player hours over seven days put Procedural Map at #7,641, in the top 34% of the ranked set.

How many players does Procedural Map hold at once?

The sample now reads 0 players for Procedural Map, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How well does Procedural Map perform?

The 48-hour average is 30 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 80,073 entities. The memory field tops out at 2,443 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Procedural Map on?

Version Rust network protocol 2635 and build 166652 on Windows is reported by Procedural Map. Steam updates your game for you, but the protocol must match to join.

Is Procedural Map up, and what does its uptime show?

The current sample puts Procedural Map online. Count back 2 days 4 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.

Where does Procedural Map sit?

No region is published by Procedural Map. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 83.147.29.183:28025.

Settings and map

Which rules apply on Procedural Map, and what settings?

The name Procedural Map carries no gather rate. The group limit sits at the default of 8 players. pve is the game mode here, and player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Procedural Map selected?

Procedural Map runs a procedural map of size 3,700 with seed 657663029, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does Procedural Map wipe?

Too few wipes are on record for Procedural Map to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 27 days 3 hours ago.

What is wipe day on Procedural Map like?

Across recent wipes the busiest point averaged 3 players. 38 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold Procedural Map, and which filters?

On Rust Data, Procedural Map appears in these lists: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Procedural Map?

These tags are published by Procedural Map and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to Procedural Map?

The manual route: launch Rust, F1, then client.connect 83.147.29.183:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 50,302 players 11,676 servers online