Rust Data

rustdata.spaceservers83.151.204.153:28017.ipynb

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Online 83.151.204.153:28015 checked 11m ago

CrypticRedHats Public Branch Development Server

moddedcarbon

Connect

srv = rust.server("83.151.204.153:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/500 # 0% full
7-day average 0 # peak 2
rank #7,347 # top 33%
last wipe 24d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5211:0016:0022:0003:0009:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608011:0016:0022:0003:0009:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 4 Oct, 06:59 UTC24d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of CrypticRedHats Public Branch Development Server
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
83.151.204.153:28015
region
–
max players
500
group limit
8, the default
wipe schedule
–
last wipe
4 Oct 2026, 06:59 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
This server runs the latest public Rust branch and is dedicated to developing and testing systems under the NexCore brand — including PatchPost, AntiCheat, OfflineRaidLimiter, and more. Expect frequent updates, experimental features, and ongoing development. ⚠️ Whitelist Only Access is restricted. To request access, please contact us via Discord: discord.crypticredhat.com

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average200/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average178/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average113/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average20/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average43/1000

Quick answers

From the figures on this page.

Population

What position does CrypticRedHats Public Branch Development Server take in the server rankings?

Player hours over seven days put CrypticRedHats Public Branch Development Server at #7,347, in the top 33% of the ranked set.

How many players does CrypticRedHats Public Branch Development Server hold at once?

CrypticRedHats Public Branch Development Server reports 1 players at this refresh, with 500 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 2 players.

Server facts

How well does CrypticRedHats Public Branch Development Server perform?

Averaged over 48 hours: 44 server fps, never under 40. Entity numbers reached 85,768, and that includes buildings, deployables and the rest. The memory field tops out at 2,825 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does CrypticRedHats Public Branch Development Server run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by CrypticRedHats Public Branch Development Server. The protocol has to match before you can join, and Steam does the updating.

Is CrypticRedHats Public Branch Development Server up, and what does its uptime show?

The current sample puts CrypticRedHats Public Branch Development Server online. A restart about 26 hours ago is what its reported uptime implies. 80 of 168 hours up over the last 7 full days, or 48%. Rust Data logged it first on 13 September 2026.

In which location is CrypticRedHats Public Branch Development Server hosted?

No region is published by CrypticRedHats Public Branch Development Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 83.151.204.153:28015 is its address.

Rules, settings, map

Which settings and rules does CrypticRedHats Public Branch Development Server run?

You will not find a gather rate in the string CrypticRedHats Public Branch Development Server. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Anti-cheat status: VAC on.

Which map has CrypticRedHats Public Branch Development Server selected?

CrypticRedHats Public Branch Development Server runs a procedural map of size 4,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipe data

When does CrypticRedHats Public Branch Development Server wipe, and on what schedule?

A rhythm cannot be read from the wipes of CrypticRedHats Public Branch Development Server on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 24 days 8 hours ago, and that is the one in play.

On CrypticRedHats Public Branch Development Server, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which lists on Rust Data hold CrypticRedHats Public Branch Development Server, and which filters?

On Rust Data, CrypticRedHats Public Branch Development Server appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on CrypticRedHats Public Branch Development Server hold?

These tags are published by CrypticRedHats Public Branch Development Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp500 (Max players): Slot count: 500; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into CrypticRedHats Public Branch Development Server?

Enter client.connect 83.151.204.153:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/GevAn9jzCr is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp500
Max players Slot count: 500.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 85,695 players 11,802 servers online