Offline 83.190.130.89:28015 checked 13d ago
Local stability test (flat)
Connect
srv = rust.server("83.190.130.89:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 83.190.130.89:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Aug 2026, 10:28 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 121/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 57/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 24/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Local stability test (flat) rank?
Rank #12,863 on seven-day player hours for Local stability test (flat), within the top 60% of all ranked servers.
What population does Local stability test (flat) carry?
Offline now for Local stability test (flat), with the last sample 13 days 16 hours ago.
Server facts
Which Rust version is Local stability test (flat) on?
Version Rust network protocol 2632 and build 161125 on Windows is reported by Local stability test (flat). Joining needs the same protocol on your game; Steam handles the update.
How reliable is Local stability test (flat), and is it up?
The latest sample has Local stability test (flat) offline, with a last sighting 13 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 17 September 2026.
Where does Local stability test (flat) sit?
For Local stability test (flat), no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 83.190.130.89:28015 is its address.
Rules, settings, map
Which settings and rules does Local stability test (flat) run?
You will not find a gather rate in the string Local stability test (flat). Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC off.
Wipes and dates
When does Local stability test (flat) wipe, and on what schedule?
The record for Local stability test (flat) holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 62 days 23 hours ago, and that is the one in play.
Tags, lists
Which Rust Data filters and lists contain Local stability test (flat)?
The Rust Data lists that Local stability test (flat) fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Local stability test (flat) hold?
Read by the game's server browser, the tags Local stability test (flat) publishes are: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): 4 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2632 (Protocol): Protocol 2632 is required; a different game version cannot connect; cs161125 (Build): The server runs build 161125; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Local stability test (flat)?
In Rust, F1 opens the console: type client.connect 83.190.130.89:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.