Offline 84.107.123.191:28015 checked 3d ago
DropLaunch test server
Connect
srv = rust.server("84.107.123.191:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 13:26 UTC3d ago | 0 | NaN | running | 0 |
| 1 | Sun 25 Oct, 18:29 UTC4d ago | 1 | NaN | 0.8 days | 0 |
| 2 | Mon 19 Oct, 01:35 UTC11d ago | 0 | NaN | 6.7 days | 1 |
| 3 | Sat 17 Oct, 17:45 UTC12d ago | 1 | NaN | 1.3 days | 0 |
| 4 | Mon 12 Oct, 22:29 UTC17d ago | 0 | NaN | 4.8 days | 0 |
| 5 | Sun 11 Oct, 18:37 UTC18d ago | 0 | NaN | 1.2 days | 0 |
| 6 | Sat 10 Oct, 21:44 UTC19d ago | 1 | NaN | 0.9 days | 0 |
| 7 | Sat 10 Oct, 00:07 UTC20d ago | 1 | NaN | 0.9 days | 0 |
| 8 | Fri 9 Oct, 17:54 UTC20d ago | 1 | NaN | 0.3 days | 0 |
| 9 | Fri 9 Oct, 11:18 UTC20d ago | 1 | NaN | 0.3 days | 0 |
| 10 | Wed 7 Oct, 23:38 UTC22d ago | 1 | NaN | 1.5 days | 0 |
| 11 | Wed 7 Oct, 16:15 UTC22d ago | 1 | NaN | 0.3 days | 0 |
| 12 | Wed 7 Oct, 01:36 UTC23d ago | 1 | NaN | 0.6 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 84.107.123.191:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 23:38 UTC
- hostname
- –
- first seen
- 14 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 18/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 34/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 6/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 21/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 116/200 |
Quick answers
From the figures on this page.
Player counts
What position does DropLaunch test server take in the server rankings?
Player hours over seven days put DropLaunch test server at #14,302, in the top 64% of the ranked set.
How many players does DropLaunch test server hold at once?
Offline now for DropLaunch test server, with the last sample 3 days 10 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server data
What Rust version does DropLaunch test server run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by DropLaunch test server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is DropLaunch test server, and is it up?
Offline now for DropLaunch test server, last seen 3 days 10 hours ago. Uptime of 3% across the last 7 full days: 5 hours of 168. Rust Data logged it first on 14 September 2026.
In which location is DropLaunch test server hosted?
For DropLaunch test server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 84.107.123.191:28015.
Settings and map
Which rules apply on DropLaunch test server, and what settings?
You will not find a gather rate in the string DropLaunch test server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has DropLaunch test server selected?
The game generates its map: procedural, on DropLaunch test server.
Wipe data
On what schedule does DropLaunch test server wipe?
DropLaunch test server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 4 days 3 hours ago, and that is the one in play.
What is wipe day on DropLaunch test server like?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which lists on Rust Data hold DropLaunch test server, and which filters?
On Rust Data, DropLaunch test server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on DropLaunch test server?
These tags are published by DropLaunch test server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join DropLaunch test server?
Enter client.connect 84.107.123.191:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.