Rust Data

rustdata.spaceservers84.107.123.191:28017.ipynb

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Offline 84.107.123.191:28015 checked 3d ago

DropLaunch test server

moddedcarbon

Connect

srv = rust.server("84.107.123.191:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #14,302 # top 64%
last wipe 4d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep10 Oct15 Oct20 Oct25 Oct30 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 13:26 UTC3d ago 0 NaN running 0
1 Sun 25 Oct, 18:29 UTC4d ago 1 NaN 0.8 days 0
2 Mon 19 Oct, 01:35 UTC11d ago 0 NaN 6.7 days 1
3 Sat 17 Oct, 17:45 UTC12d ago 1 NaN 1.3 days 0
4 Mon 12 Oct, 22:29 UTC17d ago 0 NaN 4.8 days 0
5 Sun 11 Oct, 18:37 UTC18d ago 0 NaN 1.2 days 0
6 Sat 10 Oct, 21:44 UTC19d ago 1 NaN 0.9 days 0
7 Sat 10 Oct, 00:07 UTC20d ago 1 NaN 0.9 days 0
8 Fri 9 Oct, 17:54 UTC20d ago 1 NaN 0.3 days 0
9 Fri 9 Oct, 11:18 UTC20d ago 1 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
84.107.123.191:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 23:38 UTC
hostname
–
first seen
14 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average18/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average34/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average6/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average21/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average116/200

Quick answers

From the figures on this page.

Player counts

What position does DropLaunch test server take in the server rankings?

Player hours over seven days put DropLaunch test server at #14,302, in the top 64% of the ranked set.

How many players does DropLaunch test server hold at once?

Offline now for DropLaunch test server, with the last sample 3 days 10 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server data

What Rust version does DropLaunch test server run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by DropLaunch test server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is DropLaunch test server, and is it up?

Offline now for DropLaunch test server, last seen 3 days 10 hours ago. Uptime of 3% across the last 7 full days: 5 hours of 168. Rust Data logged it first on 14 September 2026.

In which location is DropLaunch test server hosted?

For DropLaunch test server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 84.107.123.191:28015.

Settings and map

Which rules apply on DropLaunch test server, and what settings?

You will not find a gather rate in the string DropLaunch test server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has DropLaunch test server selected?

The game generates its map: procedural, on DropLaunch test server.

Wipe data

On what schedule does DropLaunch test server wipe?

DropLaunch test server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 4 days 3 hours ago, and that is the one in play.

What is wipe day on DropLaunch test server like?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which lists on Rust Data hold DropLaunch test server, and which filters?

On Rust Data, DropLaunch test server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on DropLaunch test server?

These tags are published by DropLaunch test server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join DropLaunch test server?

Enter client.connect 84.107.123.191:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 45,556 players 11,667 servers online