Rust Data

rustdata.spaceservers84.203.49.238:28777.ipynb

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Offline 84.203.49.238:28775 checked 27d ago

Pulse isolated staging compatibility test

moddedcarbon

Connect

srv = rust.server("84.203.49.238:28777")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #16,275 # top 69%
last wipe 28d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
84.203.49.238:28775
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 17:14 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average151/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average96/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average234/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Quick answers

From the figures on this page.

Population

What position does Pulse isolated staging compatibility test take in the server rankings?

Over the last seven days Pulse isolated staging compatibility test sits at #16,275 on player hours, in the top 69% of ranked servers.

What population does Pulse isolated staging compatibility test carry?

Pulse isolated staging compatibility test returns no live count at this refresh, having last been seen 27 days 23 hours ago.

Server data

What is the Rust version on Pulse isolated staging compatibility test?

Version Rust network protocol 2634 and build 166493 on Windows is reported by Pulse isolated staging compatibility test. Steam updates your game for you, but the protocol must match to join.

How reliable is Pulse isolated staging compatibility test, and is it up?

Pulse isolated staging compatibility test is offline at this refresh; the last response came 27 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 1 October 2026.

Where does Pulse isolated staging compatibility test sit?

For Pulse isolated staging compatibility test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 84.203.49.238:28775 is its address.

Settings and map

Which rules apply on Pulse isolated staging compatibility test, and what settings?

You will not find a gather rate in the string Pulse isolated staging compatibility test. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. The VAC field reads off.

Which map has Pulse isolated staging compatibility test loaded?

The game generates its map: procedural, on Pulse isolated staging compatibility test.

Wipe schedule

On what schedule does Pulse isolated staging compatibility test wipe?

A rhythm cannot be read from the wipes of Pulse isolated staging compatibility test on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 28 days ago, and that is the one in play.

Tags and filters

Which lists on Rust Data hold Pulse isolated staging compatibility test, and which filters?

These Rust Data lists include Pulse isolated staging compatibility test: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Pulse isolated staging compatibility test?

These tags are published by Pulse isolated staging compatibility test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166493 (Build): The server runs build 166493; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to Pulse isolated staging compatibility test?

Enter client.connect 84.203.49.238:28775 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs166493,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs166493
Build The server runs build 166493.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,212 players 11,898 servers online