Rust Data

rustdata.spaceservers85.114.155.253:28014.ipynb

Run all rust-data · live

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Online 85.114.155.253:28015 checked 9m ago

Gamed!de

moddedoxide

Connect

srv = rust.server("85.114.155.253:28014")
print(srv.connect_command)

Right now

srv.summary()
players now 0/60 # 0% full
7-day average 0 # peak 1
rank #4,789 # top 22%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 04:26 UTC27d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 6738
Map of Gamed!de
map
Procedural Map
size
6000
seed
6738
Open on RustMaps

Server

srv.info()
address
85.114.155.253:28015
region
–
max players
60
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 04:26 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average48/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average67/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

Quick answers

From the figures on this page.

Population data

What position does Gamed!de take in the server rankings?

Rank #4,789 on seven-day player hours for Gamed!de, within the top 22% of all ranked servers.

How many players does Gamed!de hold at once?

Gamed!de reports 0 players at this refresh, with 60 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 12:00 UTC, mean 1 players.

Server data

What does performance look like on Gamed!de?

Averaged over 48 hours: 30 server fps, never under 30. Entity numbers reached 204,970, and that includes buildings, deployables and the rest. Memory peaked at 4,421 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on Gamed!de?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Gamed!de. The protocol has to match before you can join, and Steam does the updating.

How reliable is Gamed!de, and is it up?

The current sample puts Gamed!de online. A restart about 22 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Gamed!de run from?

No region is published by Gamed!de. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 85.114.155.253:28015 is its address.

Settings and map

What rules and settings are recorded for Gamed!de?

You will not find a gather rate in the string Gamed!de. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on Gamed!de?

Size 6,000, seed 6738: the procedural map on Gamed!de, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does Gamed!de wipe?

A rhythm cannot be read from the wipes of Gamed!de on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 27 days 1 hours ago.

What is wipe day on Gamed!de like?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which lists on Rust Data hold Gamed!de, and which filters?

These Rust Data lists include Gamed!de: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Gamed!de hold?

These tags are published by Gamed!de and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp60 (Max players): The server lists 60 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into Gamed!de?

Enter client.connect 85.114.155.253:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp60
Max players The server lists 60 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,585 players 11,628 servers online