Offline 85.114.201.53:28015 checked 2d ago
Deep Sea Arena - MVP Local Test
Connect
srv = rust.server("85.114.201.53:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 85.114.201.53:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 22:45 UTC
- hostname
- –
- first seen
- 26 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 182/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 108/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 75/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 38/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 246/700 |
Quick answers
From the figures on this page.
Population data
How does Deep Sea Arena - MVP Local Test compare in the rankings?
Player hours over seven days put Deep Sea Arena - MVP Local Test at #12,419, in the top 56% of the ranked set.
What population does Deep Sea Arena - MVP Local Test carry?
Deep Sea Arena - MVP Local Test returns no live count at this refresh, having last been seen 2 days 15 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server facts
What Rust version does Deep Sea Arena - MVP Local Test run?
Rust network protocol 2635 and build 168909 on Windows is what Deep Sea Arena - MVP Local Test runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Deep Sea Arena - MVP Local Test, and is it online now?
Deep Sea Arena - MVP Local Test is offline at this refresh; the last response came 2 days 15 hours ago. Uptime of 0% across the last 2 full days: 0 hours of 48. The first row Rust Data holds for it is dated 26 October 2026.
Where does Deep Sea Arena - MVP Local Test sit?
For Deep Sea Arena - MVP Local Test, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 85.114.201.53:28015 is its address.
Settings and map
Which settings and rules does Deep Sea Arena - MVP Local Test run?
You will not find a gather rate in the string Deep Sea Arena - MVP Local Test. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Deep Sea Arena - MVP Local Test loaded?
The game generates its map: procedural, on Deep Sea Arena - MVP Local Test.
Wipe schedule
When does Deep Sea Arena - MVP Local Test wipe, and on what schedule?
Too few wipes are on record for Deep Sea Arena - MVP Local Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 2 days 15 hours ago.
Tags and filters
Which Rust Data filters and lists contain Deep Sea Arena - MVP Local Test?
The Rust Data lists that Deep Sea Arena - MVP Local Test fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on Deep Sea Arena - MVP Local Test?
Read by the game's server browser, the tags Deep Sea Arena - MVP Local Test publishes are: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): 4 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Deep Sea Arena - MVP Local Test?
In Rust, F1 opens the console: type client.connect 85.114.201.53:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.