Online 85.134.72.218:28015 checked 2h ago
GodsForsakenLand
Connect
srv = rust.server("85.134.72.218:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 22:01 UTC24d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 9876513
- map
- Procedural Map
- size
- 4500
- seed
- 9876513
Server
srv.info()- address
- 85.134.72.218:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 22:32 UTC
- hostname
- –
- first seen
- 3 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does GodsForsakenLand rank?
Over the last seven days GodsForsakenLand sits at #15,373 on player hours, in the top 69% of ranked servers.
What population does GodsForsakenLand carry?
The sample now reads 0 players for GodsForsakenLand, out of 10 slots. Over the last seven days it averaged 0 players.
About the server
How well does GodsForsakenLand perform?
Server fps over the last 48 hours averages 124; the floor is 94. Buildings, deployables and all else in the world took the count as high as 112,784 entities. A high of 4,945 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on GodsForsakenLand?
Rust network protocol 2634 and build 166652 on Windows is what GodsForsakenLand runs. Steam updates your game for you, but the protocol must match to join.
How reliable is GodsForsakenLand, and is it online now?
GodsForsakenLand reports itself online at the current refresh. Count back 1 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 159 of 168, 95%. The first row Rust Data holds for it is dated 3 October 2026.
Where does GodsForsakenLand sit?
No region is published by GodsForsakenLand. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.134.72.218:28015.
Rules, settings, map
Which settings and rules does GodsForsakenLand run?
You will not find a gather rate in the string GodsForsakenLand. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has GodsForsakenLand selected?
The game generates the map on GodsForsakenLand: procedural, size 4,500, seed 9876513. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does GodsForsakenLand wipe, and on what schedule?
A rhythm cannot be read from the wipes of GodsForsakenLand on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 24 days 21 hours ago.
What is wipe day on GodsForsakenLand like?
Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 11 hours in.
Lists and tags
Where does GodsForsakenLand appear among Rust Data lists and filters?
The Rust Data lists that GodsForsakenLand fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on GodsForsakenLand?
Read by the game's server browser, the tags GodsForsakenLand publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Build number: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into GodsForsakenLand?
In Rust, F1 opens the console: type client.connect 85.134.72.218:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.