Online EU 85.14.198.211:28015 checked 10m ago
Eight O Clock
Connect
srv = rust.server("85.14.198.211:28019")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 24% of all ranked servers, top 60% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 12:46 UTC17d ago | 3 | NaN | running | 1 |
| 1 | Fri 2 Oct, 05:36 UTC26d ago | 0 | NaN | 9.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 35 on average | 33/200 |
| 1 | [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 36/200 |
| 2 | [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 30 on average | 34/140 |
| 3 | [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | EU · groups of 8+ · monthly · 26 on average | 27/150 |
| 4 | Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | EU · no group limit · 1x · monthly · 24 on average | 42/100 |
| 5 | Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] | EU · groups of 8+ · monthly · 17 on average | 20/75 |
Quick answers
From the figures on this page.
Population data
How does Eight O Clock compare in the rankings?
Player hours over the last seven days: #5,221 for Eight O Clock, #1,745 in Europe, within the top 24% of the ranked set.
What population does Eight O Clock carry?
Current row: 0 players on Eight O Clock, against 10 slots. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 19:00 UTC, mean 3 players.
Server data
How smoothly does Eight O Clock run?
Averaged over 48 hours: 30 server fps, never under 25. Entity numbers reached 86,840, and that includes buildings, deployables and the rest. A high of 3,759 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Eight O Clock?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Eight O Clock. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Eight O Clock, and is it online now?
Eight O Clock reports itself online at the current refresh. The uptime it reports puts the last restart about 13 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Eight O Clock run from?
The EU tag is what Eight O Clock uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.14.198.211:28015.
Settings and map
Which settings and rules does Eight O Clock run?
You will not find a gather rate in the string Eight O Clock. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Eight O Clock selected?
The game generates the map on Eight O Clock: procedural, size 5,000, seed 1234567890. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.
Wipe schedule
When does Eight O Clock wipe, and how often?
A single wipe each month, the force wipe, is all Eight O Clock does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 17 days 9 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
On Eight O Clock, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 3 hours in.
Tags and filters
Which Rust Data filters and lists contain Eight O Clock?
The Rust Data lists that Eight O Clock fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Eight O Clock?
The game's server browser reads these tags from Eight O Clock: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): Europe is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Eight O Clock?
Enter client.connect 85.14.198.211:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.