Offline 85.14.206.35:22400 checked 3d ago
4Netplayers Rust Server probe 2
Connect
srv = rust.server("85.14.206.35:22404")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4450 · seed 1234567890
- map
- Procedural Map
- size
- 4450
- seed
- 1234567890
Server
srv.info()- address
- 85.14.206.35:22400
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 12:48 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 29/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 49/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 19/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 51/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 254/260 |
Quick answers
From the figures on this page.
Population
How does 4Netplayers Rust Server probe 2 compare in the rankings?
Player hours over seven days put 4Netplayers Rust Server probe 2 at #8,758, in the top 39% of the ranked set.
What population does 4Netplayers Rust Server probe 2 carry?
4Netplayers Rust Server probe 2 returns no live count at this refresh, having last been seen 3 days 5 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server facts
Which Rust version is 4Netplayers Rust Server probe 2 on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Rust Server probe 2. Joining needs the same protocol on your game; Steam handles the update.
How reliable is 4Netplayers Rust Server probe 2, and is it up?
The latest sample has 4Netplayers Rust Server probe 2 offline, with a last sighting 3 days 5 hours ago. Over the last 6 full days the hours up number 10 of 144, 7%. Rust Data logged it first on 22 October 2026.
In which location is 4Netplayers Rust Server probe 2 hosted?
There is no region published for 4Netplayers Rust Server probe 2. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.14.206.35:22400.
Map and rules
Which settings and rules does 4Netplayers Rust Server probe 2 run?
No gather rate appears in the name: 4Netplayers Rust Server probe 2. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has 4Netplayers Rust Server probe 2 selected?
Size 4,450, seed 1234567890: the procedural map on 4Netplayers Rust Server probe 2, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does 4Netplayers Rust Server probe 2 wipe, and how often?
A rhythm cannot be read from the wipes of 4Netplayers Rust Server probe 2 on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 7 days 10 hours ago, and that is the one in play.
Tags, lists
Which lists on Rust Data hold 4Netplayers Rust Server probe 2, and which filters?
The Rust Data lists that 4Netplayers Rust Server probe 2 fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on 4Netplayers Rust Server probe 2 hold?
These tags are published by 4Netplayers Rust Server probe 2 and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to 4Netplayers Rust Server probe 2?
In Rust, F1 opens the console: type client.connect 85.14.206.35:22400. Launch Rust on this page does the same by opening the game through Steam and connecting.