Rust Data

rustdata.spaceservers85.14.206.85:24304.ipynb

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Online 85.14.206.85:24300 checked 12m ago

4Netplayers Rust Server

moddedoxide

Connect

srv = rust.server("85.14.206.85:24304")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 1d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123411:0019:0002:0010:0017:0002:00Wiped Tue 27 Oct, 11:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
01020304011:0019:0002:0010:0017:0002:00Wiped Tue 27 Oct, 11:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1234567890
Map of 4Netplayers Rust Server
map
Procedural Map
size
4000
seed
1234567890
Open on RustMaps

Server

srv.info()
address
85.14.206.85:24300
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 11:31 UTC
hostname
–
first seen
27 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 153 on average36/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average42/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average10/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average1/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average0/1000

Quick answers

From the figures on this page.

Population data

What position does 4Netplayers Rust Server take in the server rankings?

Over the last seven days 4Netplayers Rust Server sits at #15,349 on player hours, in the top 69% of ranked servers.

What population does 4Netplayers Rust Server carry?

The sample now reads 0 players for 4Netplayers Rust Server, out of 10 slots. Over the last seven days it averaged 0 players.

Server data

How smoothly does 4Netplayers Rust Server run?

Server fps over the last 48 hours averages 30; the floor is 30. The entity count peaked at 90,081, covering buildings, deployables and the rest of the world. The memory field tops out at 2,754 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on 4Netplayers Rust Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Rust Server. Joining needs the same protocol on your game; Steam handles the update.

Is 4Netplayers Rust Server up, and what does its uptime show?

4Netplayers Rust Server reports itself online at the current refresh. The uptime it reports puts the last restart about 22 hours ago. 23 of 24 hours up over the last 1 full day, or 96%. Rust Data logged it first on 27 October 2026.

Where does 4Netplayers Rust Server sit?

For 4Netplayers Rust Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.14.206.85:24300.

Settings and map

Which settings and rules does 4Netplayers Rust Server run?

The name 4Netplayers Rust Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has 4Netplayers Rust Server selected?

The game generates the map on 4Netplayers Rust Server: procedural, size 4,000, seed 1234567890. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does 4Netplayers Rust Server wipe, and on what schedule?

The record for 4Netplayers Rust Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 40 hours ago, and that is the one in play.

Lists and tags

Where does 4Netplayers Rust Server appear among Rust Data lists and filters?

These Rust Data lists include 4Netplayers Rust Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on 4Netplayers Rust Server?

These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join 4Netplayers Rust Server?

The manual route: launch Rust, F1, then client.connect 85.14.206.85:24300. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,896 players 11,657 servers online