Rust Data

rustdata.spaceservers85.14.214.121:28019.ipynb

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Online 85.14.214.121:28015 checked 10m ago

[4Netplayers] Rust beer test Server 7

moddedoxide

Connect

srv = rust.server("85.14.214.121:28019")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 3
rank #4,898 # top 22%
last wipe 5d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct24 Oct27 Oct30 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 19:01 UTC5d ago 3 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3650 · seed 281169553
Map of [4Netplayers] Rust beer test Server 7
map
Procedural Map
size
3650
seed
281169553
Open on RustMaps

Server

srv.info()
address
85.14.214.121:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 19:01 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average15/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average34/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average2/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average6/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average127/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does [4Netplayers] Rust beer test Server 7 rank?

Rank #4,898 on seven-day player hours for [4Netplayers] Rust beer test Server 7, within the top 22% of all ranked servers.

How full does [4Netplayers] Rust beer test Server 7 run?

[4Netplayers] Rust beer test Server 7 reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 3. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 3 players.

Server facts

What does performance look like on [4Netplayers] Rust beer test Server 7?

Server fps over the last 48 hours averages 30; the floor is 27. Buildings, deployables and all else in the world took the count as high as 74,784 entities. Memory peaked at 2,712 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on [4Netplayers] Rust beer test Server 7?

Rust network protocol 2635 and build 168909 on Linux is what [4Netplayers] Rust beer test Server 7 runs. Steam updates your game for you, but the protocol must match to join.

How reliable is [4Netplayers] Rust beer test Server 7, and is it up?

Online is the state at the latest refresh for [4Netplayers] Rust beer test Server 7. A restart about 21 hours ago is what its reported uptime implies. Uptime of 74% across the last 7 full days: 124 hours of 168. Rust Data logged it first on 27 September 2026.

Which location does [4Netplayers] Rust beer test Server 7 run from?

No region is published by [4Netplayers] Rust beer test Server 7. Rust Data does not look up where the machine stands; it shows where a server says it is. 85.14.214.121:28015 is its address.

Settings and map

What rules and settings are recorded for [4Netplayers] Rust beer test Server 7?

The name [4Netplayers] Rust beer test Server 7 carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has [4Netplayers] Rust beer test Server 7 selected?

The game generates the map on [4Netplayers] Rust beer test Server 7: procedural, size 3,650, seed 281169553. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

On what schedule does [4Netplayers] Rust beer test Server 7 wipe?

A rhythm cannot be read from the wipes of [4Netplayers] Rust beer test Server 7 on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 days 7 hours ago.

What is wipe day on [4Netplayers] Rust beer test Server 7 like?

Recent wipes averaged 3 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold [4Netplayers] Rust beer test Server 7, and which filters?

These Rust Data lists include [4Netplayers] Rust beer test Server 7: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on [4Netplayers] Rust beer test Server 7?

The game's server browser reads these tags from [4Netplayers] Rust beer test Server 7: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into [4Netplayers] Rust beer test Server 7?

In Rust, F1 opens the console: type client.connect 85.14.214.121:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 49,472 players 11,703 servers online