Online 85.14.214.121:28015 checked 10m ago
[4Netplayers] Rust beer test Server 7
Connect
srv = rust.server("85.14.214.121:28019")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 19:01 UTC5d ago | 3 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3650 · seed 281169553
- map
- Procedural Map
- size
- 3650
- seed
- 281169553
Server
srv.info()- address
- 85.14.214.121:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 19:01 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 15/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 34/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 2/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 6/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 127/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does [4Netplayers] Rust beer test Server 7 rank?
Rank #4,898 on seven-day player hours for [4Netplayers] Rust beer test Server 7, within the top 22% of all ranked servers.
How full does [4Netplayers] Rust beer test Server 7 run?
[4Netplayers] Rust beer test Server 7 reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 3. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 3 players.
Server facts
What does performance look like on [4Netplayers] Rust beer test Server 7?
Server fps over the last 48 hours averages 30; the floor is 27. Buildings, deployables and all else in the world took the count as high as 74,784 entities. Memory peaked at 2,712 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on [4Netplayers] Rust beer test Server 7?
Rust network protocol 2635 and build 168909 on Linux is what [4Netplayers] Rust beer test Server 7 runs. Steam updates your game for you, but the protocol must match to join.
How reliable is [4Netplayers] Rust beer test Server 7, and is it up?
Online is the state at the latest refresh for [4Netplayers] Rust beer test Server 7. A restart about 21 hours ago is what its reported uptime implies. Uptime of 74% across the last 7 full days: 124 hours of 168. Rust Data logged it first on 27 September 2026.
Which location does [4Netplayers] Rust beer test Server 7 run from?
No region is published by [4Netplayers] Rust beer test Server 7. Rust Data does not look up where the machine stands; it shows where a server says it is. 85.14.214.121:28015 is its address.
Settings and map
What rules and settings are recorded for [4Netplayers] Rust beer test Server 7?
The name [4Netplayers] Rust beer test Server 7 carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has [4Netplayers] Rust beer test Server 7 selected?
The game generates the map on [4Netplayers] Rust beer test Server 7: procedural, size 3,650, seed 281169553. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
On what schedule does [4Netplayers] Rust beer test Server 7 wipe?
A rhythm cannot be read from the wipes of [4Netplayers] Rust beer test Server 7 on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 days 7 hours ago.
What is wipe day on [4Netplayers] Rust beer test Server 7 like?
Recent wipes averaged 3 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold [4Netplayers] Rust beer test Server 7, and which filters?
These Rust Data lists include [4Netplayers] Rust beer test Server 7: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on [4Netplayers] Rust beer test Server 7?
The game's server browser reads these tags from [4Netplayers] Rust beer test Server 7: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into [4Netplayers] Rust beer test Server 7?
In Rust, F1 opens the console: type client.connect 85.14.214.121:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.