Rust Data

rustdata.spaceservers85.14.216.17:21104.ipynb

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Offline 85.14.216.17:21100 checked 6d ago

4Netplayers Rust Server - OK

quad moddedoxidesoftcore

Connect

srv = rust.server("85.14.216.17:21104")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,289 # top 69%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 04:04 UTC27d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1234567890
Map of 4Netplayers Rust Server - OK
map
Procedural Map
size
4000
seed
1234567890
Open on RustMaps

Server

srv.info()
address
85.14.216.17:21100
region
–
max players
10
group limit
quad
wipe schedule
–
last wipe
2 Oct 2026, 04:04 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average5/100
1 Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1/233
2ProRowquad · 2 on average2/20
3[EA] Softcore 1quad · monthly · 66 on average53/350
4[US] Facepunch Softcore 2NA · quad · monthly · 59 on average34/300
5Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average11/150

Quick answers

From the figures on this page.

Population data

What position does 4Netplayers Rust Server - OK take in the server rankings?

Player hours over seven days put 4Netplayers Rust Server - OK at #15,289, in the top 69% of the ranked set. Within the quad group, its rank is #616.

How full does 4Netplayers Rust Server - OK run?

The current row shows 4Netplayers Rust Server - OK offline; the last response was 6 days 4 hours ago. Over the last seven days it averaged 0 players.

Server facts

What Rust version does 4Netplayers Rust Server - OK run?

Version Rust network protocol 2634 and build 167781 on Linux is reported by 4Netplayers Rust Server - OK. Joining needs the same protocol on your game; Steam handles the update.

Is 4Netplayers Rust Server - OK up, and what does its uptime show?

The latest sample has 4Netplayers Rust Server - OK offline, with a last sighting 6 days 4 hours ago. Uptime of 24% across the last 7 full days: 40 hours of 168. Rust Data logged it first on 17 September 2026.

Which location does 4Netplayers Rust Server - OK run from?

No region is published by 4Netplayers Rust Server - OK. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.14.216.17:21100.

Rules, settings, map

Which rules apply on 4Netplayers Rust Server - OK, and what settings?

You will not find a gather rate in the string 4Netplayers Rust Server - OK. quad sets the cap: 4 players per group. Game mode softcore, with this note: Facepunch's easier setting: some loot is kept. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has 4Netplayers Rust Server - OK selected?

Size 4,000, seed 1234567890: the procedural map on 4Netplayers Rust Server - OK, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does 4Netplayers Rust Server - OK wipe?

The record for 4Netplayers Rust Server - OK holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 27 days 15 hours ago.

On 4Netplayers Rust Server - OK, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 7 hours after it began.

Tags, lists

Where does 4Netplayers Rust Server - OK appear among Rust Data lists and filters?

On Rust Data, 4Netplayers Rust Server - OK appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the server tags on 4Netplayers Rust Server - OK?

These tags are published by 4Netplayers Rust Server - OK and read by the game's server browser: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp10 (Max players): 10 slots in total; ts4 (Group limit): Team size tops out at 4; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into 4Netplayers Rust Server - OK?

Enter client.connect 85.14.216.17:21100 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp10
Max players 10 slots in total.
ts4
Group limit Team size tops out at 4.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,335 players 11,883 servers online