Rust Data

rustdata.spaceservers85.14.216.25:23804.ipynb

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Online 85.14.216.25:23800 checked 12m ago

Fam.Wenn 4Netplayers

moddedoxide

Connect

srv = rust.server("85.14.216.25:23804")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,353 # top 69%
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 05:57 UTC25d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1234567890
Map of Fam.Wenn 4Netplayers
map
Procedural Map
size
4500
seed
1234567890
Open on RustMaps

Server

srv.info()
address
85.14.216.25:23800
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 05:57 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average28/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average33/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Quick answers

From the figures on this page.

Player counts

What position does Fam.Wenn 4Netplayers take in the server rankings?

Player hours over seven days put Fam.Wenn 4Netplayers at #15,353, in the top 69% of the ranked set.

How full does Fam.Wenn 4Netplayers run?

Current row: 0 players on Fam.Wenn 4Netplayers, against 10 slots. Over the last seven days it averaged 0 players.

Server data

How smoothly does Fam.Wenn 4Netplayers run?

Server fps over the last 48 hours averages 29; the floor is 23. Entity numbers reached 117,096, and that includes buildings, deployables and the rest. A high of 4,519 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Fam.Wenn 4Netplayers?

Rust network protocol 2635 and build 168909 on Linux is what Fam.Wenn 4Netplayers runs. Joining needs the same protocol on your game; Steam handles the update.

Is Fam.Wenn 4Netplayers up, and what does its uptime show?

The current sample puts Fam.Wenn 4Netplayers online. Count back 4 days 19 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Fam.Wenn 4Netplayers hosted?

There is no region published for Fam.Wenn 4Netplayers. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 85.14.216.25:23800.

Rules, settings, map

Which rules apply on Fam.Wenn 4Netplayers, and what settings?

The name Fam.Wenn 4Netplayers carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Fam.Wenn 4Netplayers selected?

Fam.Wenn 4Netplayers runs a procedural map of size 4,500 with seed 1234567890, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does Fam.Wenn 4Netplayers wipe, and how often?

A rhythm cannot be read from the wipes of Fam.Wenn 4Netplayers on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 20 hours ago.

What is wipe day on Fam.Wenn 4Netplayers like?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which lists on Rust Data hold Fam.Wenn 4Netplayers, and which filters?

On Rust Data, Fam.Wenn 4Netplayers appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Fam.Wenn 4Netplayers hold?

The game's server browser reads these tags from Fam.Wenn 4Netplayers: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into Fam.Wenn 4Netplayers?

Enter client.connect 85.14.216.25:23800 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,293 players 11,693 servers online