Rust Data

rustdata.spaceservers85.14.216.30:21404.ipynb

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Offline 85.14.216.30:21400 checked 25d ago

4Netplayers Rust Server probe 2

moddedoxide

Connect

srv = rust.server("85.14.216.30:21404")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,798 # top 61%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 11:43 UTC26d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4499 · seed 1234567890
Map of 4Netplayers Rust Server probe 2
map
Procedural Map
size
4499
seed
1234567890
Open on RustMaps

Server

srv.info()
address
85.14.216.30:21400
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 11:43 UTC
hostname
–
first seen
2 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average14/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average35/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average8/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average36/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average136/200

Quick answers

From the figures on this page.

Player counts

What position does 4Netplayers Rust Server probe 2 take in the server rankings?

Over the last seven days 4Netplayers Rust Server probe 2 sits at #13,798 on player hours, in the top 61% of ranked servers.

How many players does 4Netplayers Rust Server probe 2 hold at once?

The current row shows 4Netplayers Rust Server probe 2 offline; the last response was 25 days 8 hours ago.

About the server

Which Rust version is 4Netplayers Rust Server probe 2 on?

The build is Rust network protocol 2634 and build 166652 on Linux, run by 4Netplayers Rust Server probe 2. Steam updates your game for you, but the protocol must match to join.

How reliable is 4Netplayers Rust Server probe 2, and is it up?

Offline now for 4Netplayers Rust Server probe 2, last seen 25 days 8 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 2 October 2026.

Which location does 4Netplayers Rust Server probe 2 run from?

No region is published by 4Netplayers Rust Server probe 2. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 85.14.216.30:21400 is its address.

Map and rules

Which rules apply on 4Netplayers Rust Server probe 2, and what settings?

The name 4Netplayers Rust Server probe 2 carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on 4Netplayers Rust Server probe 2?

Size 4,499, seed 1234567890: the procedural map on 4Netplayers Rust Server probe 2, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

On what schedule does 4Netplayers Rust Server probe 2 wipe?

Too few wipes are on record for 4Netplayers Rust Server probe 2 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 26 days 14 hours ago.

On 4Netplayers Rust Server probe 2, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.

Tags and filters

Which lists on Rust Data hold 4Netplayers Rust Server probe 2, and which filters?

These Rust Data lists include 4Netplayers Rust Server probe 2: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on 4Netplayers Rust Server probe 2?

Read by the game's server browser, the tags 4Netplayers Rust Server probe 2 publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into 4Netplayers Rust Server probe 2?

The manual route: launch Rust, F1, then client.connect 85.14.216.30:21400. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,920 players 11,693 servers online