Offline 85.14.216.55:25000 checked 10d ago
4Netplayers Rust Server probe 2
Connect
srv = rust.server("85.14.216.55:25004")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4450 · seed 1234567890
- map
- Procedural Map
- size
- 4450
- seed
- 1234567890
Server
srv.info()- address
- 85.14.216.55:25000
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 13:31 UTC
- hostname
- –
- first seen
- 18 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 154/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22/1000 |
Quick answers
From the figures on this page.
Player counts
How does 4Netplayers Rust Server probe 2 compare in the rankings?
Rank #15,271 on seven-day player hours for 4Netplayers Rust Server probe 2, within the top 70% of all ranked servers.
How full does 4Netplayers Rust Server probe 2 run?
Offline now for 4Netplayers Rust Server probe 2, with the last sample 10 days 19 hours ago.
Server facts
What Rust version does 4Netplayers Rust Server probe 2 run?
The build is Rust network protocol 2634 and build 167781 on Linux, run by 4Netplayers Rust Server probe 2. Joining needs the same protocol on your game; Steam handles the update.
Is 4Netplayers Rust Server probe 2 up, and what does its uptime show?
Offline now for 4Netplayers Rust Server probe 2, last seen 10 days 19 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 18 October 2026.
In which location is 4Netplayers Rust Server probe 2 hosted?
For 4Netplayers Rust Server probe 2, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 85.14.216.55:25000.
Settings and map
Which settings and rules does 4Netplayers Rust Server probe 2 run?
The name 4Netplayers Rust Server probe 2 carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has 4Netplayers Rust Server probe 2 loaded?
4Netplayers Rust Server probe 2 runs a procedural map of size 4,450 with seed 1234567890, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does 4Netplayers Rust Server probe 2 wipe, and on what schedule?
Too few wipes are on record for 4Netplayers Rust Server probe 2 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 10 days 21 hours ago, and that is the one in play.
Lists and tags
Which lists on Rust Data hold 4Netplayers Rust Server probe 2, and which filters?
These Rust Data lists include 4Netplayers Rust Server probe 2: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on 4Netplayers Rust Server probe 2 hold?
These tags are published by 4Netplayers Rust Server probe 2 and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join 4Netplayers Rust Server probe 2?
The manual route: launch Rust, F1, then client.connect 85.14.216.55:25000. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.