Offline 85.14.216.7:20500 checked 30d ago
4Netplayers Rust Server
Connect
srv = rust.server("85.14.216.7:20504")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1234567890
- map
- Procedural Map
- size
- 4000
- seed
- 1234567890
Server
srv.info()- address
- 85.14.216.7:20500
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Sep 2026, 16:44 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 154 on average | 26/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 38/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 12/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Population data
What position does 4Netplayers Rust Server take in the server rankings?
Player hours over seven days put 4Netplayers Rust Server at #16,957, in the top 71% of the ranked set.
How full does 4Netplayers Rust Server run?
The current row shows 4Netplayers Rust Server offline; the last response was 30 days 19 hours ago.
Server data
Which Rust version is 4Netplayers Rust Server on?
Version Rust network protocol 2633 and build 165217 on Linux is reported by 4Netplayers Rust Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is 4Netplayers Rust Server, and is it up?
4Netplayers Rust Server is offline at this refresh; the last response came 30 days 19 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 15 September 2026.
Which location does 4Netplayers Rust Server run from?
No region is published by 4Netplayers Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 85.14.216.7:20500.
Rules, settings, map
Which rules apply on 4Netplayers Rust Server, and what settings?
No gather rate appears in the name: 4Netplayers Rust Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has 4Netplayers Rust Server loaded?
The game generates the map on 4Netplayers Rust Server: procedural, size 4,000, seed 1234567890. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does 4Netplayers Rust Server wipe, and on what schedule?
Too few wipes are on record for 4Netplayers Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 44 days 10 hours ago.
Tags, lists
Which lists on Rust Data hold 4Netplayers Rust Server, and which filters?
The Rust Data lists that 4Netplayers Rust Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on 4Netplayers Rust Server?
Read by the game's server browser, the tags 4Netplayers Rust Server publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join 4Netplayers Rust Server?
The manual route: launch Rust, F1, then client.connect 85.14.216.7:20500. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.