Rust Data

rustdata.spaceservers85.14.216.84:21204.ipynb

Run all rust-data · live

‹ All servers

Offline 85.14.216.84:21200 checked 27d ago

4Netplayers Rust Server probe 1

moddedoxide

Connect

srv = rust.server("85.14.216.84:21204")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,927 # top 69%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep3 Oct6 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 03:41 UTC27d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1234567890
Map of 4Netplayers Rust Server probe 1
map
Procedural Map
size
4500
seed
1234567890
Open on RustMaps

Server

srv.info()
address
85.14.216.84:21200
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 03:41 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 152 on average46/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average54/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average17/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Player counts

How does 4Netplayers Rust Server probe 1 compare in the rankings?

Rank #15,927 on seven-day player hours for 4Netplayers Rust Server probe 1, within the top 69% of all ranked servers.

How many players does 4Netplayers Rust Server probe 1 hold at once?

4Netplayers Rust Server probe 1 returns no live count at this refresh, having last been seen 27 days 1 hours ago.

About the server

Which Rust version is 4Netplayers Rust Server probe 1 on?

Version Rust network protocol 2634 and build 166494 on Linux is reported by 4Netplayers Rust Server probe 1. The protocol has to match before you can join, and Steam does the updating.

Is 4Netplayers Rust Server probe 1 up, and what does its uptime show?

4Netplayers Rust Server probe 1 is offline at this refresh; the last response came 27 days 1 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 24 September 2026.

In which location is 4Netplayers Rust Server probe 1 hosted?

For 4Netplayers Rust Server probe 1, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 85.14.216.84:21200 is its address.

Rules, settings, map

Which rules apply on 4Netplayers Rust Server probe 1, and what settings?

No gather rate appears in the name: 4Netplayers Rust Server probe 1. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has 4Netplayers Rust Server probe 1 loaded?

The game generates the map on 4Netplayers Rust Server probe 1: procedural, size 4,500, seed 1234567890. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does 4Netplayers Rust Server probe 1 wipe, and how often?

A rhythm cannot be read from the wipes of 4Netplayers Rust Server probe 1 on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 1 hours ago, and that is the one in play.

On 4Netplayers Rust Server probe 1, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which lists on Rust Data hold 4Netplayers Rust Server probe 1, and which filters?

These Rust Data lists include 4Netplayers Rust Server probe 1: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on 4Netplayers Rust Server probe 1?

Read by the game's server browser, the tags 4Netplayers Rust Server probe 1 publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into 4Netplayers Rust Server probe 1?

In Rust, F1 opens the console: type client.connect 85.14.216.84:21200. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166494
Build Recorded game build: 166494.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 31,668 players 11,619 servers online