Offline 85.14.216.84:21200 checked 27d ago
4Netplayers Rust Server probe 1
Connect
srv = rust.server("85.14.216.84:21204")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 03:41 UTC27d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1234567890
- map
- Procedural Map
- size
- 4500
- seed
- 1234567890
Server
srv.info()- address
- 85.14.216.84:21200
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 03:41 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 152 on average | 46/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 54/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 17/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Player counts
How does 4Netplayers Rust Server probe 1 compare in the rankings?
Rank #15,927 on seven-day player hours for 4Netplayers Rust Server probe 1, within the top 69% of all ranked servers.
How many players does 4Netplayers Rust Server probe 1 hold at once?
4Netplayers Rust Server probe 1 returns no live count at this refresh, having last been seen 27 days 1 hours ago.
About the server
Which Rust version is 4Netplayers Rust Server probe 1 on?
Version Rust network protocol 2634 and build 166494 on Linux is reported by 4Netplayers Rust Server probe 1. The protocol has to match before you can join, and Steam does the updating.
Is 4Netplayers Rust Server probe 1 up, and what does its uptime show?
4Netplayers Rust Server probe 1 is offline at this refresh; the last response came 27 days 1 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 24 September 2026.
In which location is 4Netplayers Rust Server probe 1 hosted?
For 4Netplayers Rust Server probe 1, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 85.14.216.84:21200 is its address.
Rules, settings, map
Which rules apply on 4Netplayers Rust Server probe 1, and what settings?
No gather rate appears in the name: 4Netplayers Rust Server probe 1. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has 4Netplayers Rust Server probe 1 loaded?
The game generates the map on 4Netplayers Rust Server probe 1: procedural, size 4,500, seed 1234567890. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does 4Netplayers Rust Server probe 1 wipe, and how often?
A rhythm cannot be read from the wipes of 4Netplayers Rust Server probe 1 on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 1 hours ago, and that is the one in play.
On 4Netplayers Rust Server probe 1, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Which lists on Rust Data hold 4Netplayers Rust Server probe 1, and which filters?
These Rust Data lists include 4Netplayers Rust Server probe 1: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on 4Netplayers Rust Server probe 1?
Read by the game's server browser, the tags 4Netplayers Rust Server probe 1 publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into 4Netplayers Rust Server probe 1?
In Rust, F1 opens the console: type client.connect 85.14.216.84:21200. Launch Rust on this page does the same by opening the game through Steam and connecting.