Rust Data

rustdata.spaceservers85.14.216.84:23304.ipynb

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Offline 85.14.216.84:23300 checked 3d ago

4Netplayers Rust Server

moddedoxide

Connect

srv = rust.server("85.14.216.84:23304")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 17d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 12:09 UTC17d ago 4 NaN running 3

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1234567890
Map of 4Netplayers Rust Server
map
Procedural Map
size
4000
seed
1234567890
Open on RustMaps

Server

srv.info()
address
85.14.216.84:23300
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 12:09 UTC
hostname
–
first seen
10 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 153 on average32/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average38/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average10/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Quick answers

From the figures on this page.

Population

What position does 4Netplayers Rust Server take in the server rankings?

Rank #15,349 on seven-day player hours for 4Netplayers Rust Server, within the top 69% of all ranked servers.

How full does 4Netplayers Rust Server run?

4Netplayers Rust Server returns no live count at this refresh, having last been seen 3 days 16 hours ago. Over the last seven days it averaged 0 players.

Server data

What is the Rust version on 4Netplayers Rust Server?

The build is Rust network protocol 2634 and build 167781 on Linux, run by 4Netplayers Rust Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is 4Netplayers Rust Server, and is it up?

4Netplayers Rust Server is offline at this refresh; the last response came 3 days 16 hours ago. Uptime of 50% across the last 7 full days: 84 hours of 168. Its earliest recorded date in Rust Data is 10 October 2026.

Where does 4Netplayers Rust Server sit?

No region is published by 4Netplayers Rust Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 85.14.216.84:23300 is its address.

Rules, settings, map

Which rules apply on 4Netplayers Rust Server, and what settings?

No gather rate appears in the name: 4Netplayers Rust Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has 4Netplayers Rust Server loaded?

The game generates the map on 4Netplayers Rust Server: procedural, size 4,000, seed 1234567890. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does 4Netplayers Rust Server wipe, and how often?

Too few wipes are on record for 4Netplayers Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 17 days 15 hours ago, and that is the one in play.

On 4Netplayers Rust Server, what happens on wipe day?

Recent wipes averaged 4 players at their peak. 29 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Where does 4Netplayers Rust Server appear among Rust Data lists and filters?

On Rust Data, 4Netplayers Rust Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on 4Netplayers Rust Server hold?

The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into 4Netplayers Rust Server?

In Rust, F1 opens the console: type client.connect 85.14.216.84:23300. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,506 players 11,662 servers online