Rust Data

rustdata.spaceservers85.190.128.216:10901.ipynb

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Online 85.190.128.216:10900 checked 17m ago

TheWalkingDead

moddedoxide

Connect

srv = rust.server("85.190.128.216:10901")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,262 # top 69%
last wipe 28d ago # no schedule published
next wipe 6d 18h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02.557.51001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. # The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
06d 18hThu 5 Nov, 19:00 UTCFW force wipe
134d 18hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:53 UTC FW28d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 6738
Map of TheWalkingDead
map
Procedural Map
size
4000
seed
6738
Open on RustMaps

Server

srv.info()
address
85.190.128.216:10900
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 17:53 UTC
hostname
–
first seen
30 Sep 2026

About this server · in its own words

print(srv.description)
Willkommen in TheWalkingDead | Rust Die Welt ist gefallen… aber du hast überlebt. Dein neues Leben beginnt hier: Baue deine Base Sammle Ressourcen Crafte, upgrade, verbessere Verbünde dich mit anderen Überlebenden Erkunde die verlassene Welt Regeln der neuen Welt: Kein PvP Kein Griefing Kein Zerstören fremder Bases Respekt & Fairness sind Pflicht Server Rewards System Je länger du überlebst, desto mehr erhältst du Aktivität wird belohnt Fortschritt zahlt sich aus Schließe dich der Community an… In dieser Welt überlebt niemand allein. Viel Glück da draußen… die Welt beobachtet dich.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average21/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average36/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average44/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average182/215

Quick answers

From the figures on this page.

Population data

How does TheWalkingDead compare in the rankings?

Rank #15,262 on seven-day player hours for TheWalkingDead, within the top 69% of all ranked servers.

What population does TheWalkingDead carry?

TheWalkingDead reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

About the server

What does performance look like on TheWalkingDead?

The 48-hour average is 10 server fps, with a low of 7. Buildings, deployables and all else in the world took the count as high as 96,628 entities. A high of 2,448 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is TheWalkingDead on?

Rust network protocol 2635 and build 168909 on Windows is what TheWalkingDead runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is TheWalkingDead, and is it up?

The current sample puts TheWalkingDead online. A restart about 20 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 143 of 168, 85%. The first row Rust Data holds for it is dated 30 September 2026.

Which location does TheWalkingDead run from?

There is no region published for TheWalkingDead. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 85.190.128.216:10900 is its address.

Settings and map

Which rules apply on TheWalkingDead, and what settings?

You will not find a gather rate in the string TheWalkingDead. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on TheWalkingDead?

The game generates the map on TheWalkingDead: procedural, size 4,000, seed 6738. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does TheWalkingDead wipe, and on what schedule?

Once a month TheWalkingDead wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 28 days 6 hours ago.

On TheWalkingDead, what happens on wipe day?

Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which lists on Rust Data hold TheWalkingDead, and which filters?

These Rust Data lists include TheWalkingDead: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on TheWalkingDead hold?

Read by the game's server browser, the tags TheWalkingDead publishes are: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join TheWalkingDead?

In Rust, F1 opens the console: type client.connect 85.190.128.216:10900. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,014 players 11,706 servers online