Online 85.190.128.216:10900 checked 17m ago
TheWalkingDead
Connect
srv = rust.server("85.190.128.216:10901")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:53 UTC FW28d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 6738
- map
- Procedural Map
- size
- 4000
- seed
- 6738
Server
srv.info()- address
- 85.190.128.216:10900
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 17:53 UTC
- hostname
- –
- first seen
- 30 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 21/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 36/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 182/215 |
Quick answers
From the figures on this page.
Population data
How does TheWalkingDead compare in the rankings?
Rank #15,262 on seven-day player hours for TheWalkingDead, within the top 69% of all ranked servers.
What population does TheWalkingDead carry?
TheWalkingDead reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
About the server
What does performance look like on TheWalkingDead?
The 48-hour average is 10 server fps, with a low of 7. Buildings, deployables and all else in the world took the count as high as 96,628 entities. A high of 2,448 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is TheWalkingDead on?
Rust network protocol 2635 and build 168909 on Windows is what TheWalkingDead runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is TheWalkingDead, and is it up?
The current sample puts TheWalkingDead online. A restart about 20 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 143 of 168, 85%. The first row Rust Data holds for it is dated 30 September 2026.
Which location does TheWalkingDead run from?
There is no region published for TheWalkingDead. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 85.190.128.216:10900 is its address.
Settings and map
Which rules apply on TheWalkingDead, and what settings?
You will not find a gather rate in the string TheWalkingDead. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on TheWalkingDead?
The game generates the map on TheWalkingDead: procedural, size 4,000, seed 6738. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does TheWalkingDead wipe, and on what schedule?
Once a month TheWalkingDead wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 28 days 6 hours ago.
On TheWalkingDead, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold TheWalkingDead, and which filters?
These Rust Data lists include TheWalkingDead: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on TheWalkingDead hold?
Read by the game's server browser, the tags TheWalkingDead publishes are: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join TheWalkingDead?
In Rust, F1 opens the console: type client.connect 85.190.128.216:10900. Launch Rust on this page does the same by opening the game through Steam and connecting.