Rust Data

rustdata.spaceservers85.190.128.78:10701.ipynb

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Offline 85.190.128.78:10700 checked 4h ago

Wolfsschlucht

moddedoxide

Connect

srv = rust.server("85.190.128.78:10701")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,268 # top 68%
last wipe 28d ago # no schedule published
next wipe 6d 21h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0006:0015:0000:0009:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0510152022:0006:0015:0000:0009:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. # The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
06d 21hThu 5 Nov, 19:00 UTCFW force wipe
134d 21hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:53 UTC FW28d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 2309
Map of Wolfsschlucht
map
Procedural Map
size
4000
seed
2309
Open on RustMaps

Server

srv.info()
address
85.190.128.78:10700
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 17:53 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average54/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average95/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average33/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average99/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average336/350

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Wolfsschlucht rank?

Player hours over seven days put Wolfsschlucht at #15,268, in the top 68% of the ranked set.

How many players does Wolfsschlucht hold at once?

Offline now for Wolfsschlucht, with the last sample 4 hours ago. Over the last seven days it averaged 0 players.

Server data

How smoothly does Wolfsschlucht run?

The 48-hour average is 10 server fps, with a low of 10. Buildings, deployables and all else in the world took the count as high as 92,075 entities. A high of 3,723 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Wolfsschlucht?

Rust network protocol 2635 and build 168909 on Windows is what Wolfsschlucht runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Wolfsschlucht, and is it online now?

Wolfsschlucht is offline at this refresh; the last response came 4 hours ago. A restart about 6 days 22 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Wolfsschlucht hosted?

There is no region published for Wolfsschlucht. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 85.190.128.78:10700 is its address.

Map and rules

Which settings and rules does Wolfsschlucht run?

No gather rate appears in the name: Wolfsschlucht. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on Wolfsschlucht?

Wolfsschlucht runs a procedural map of size 4,000 with seed 2309, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does Wolfsschlucht wipe?

The only wipe Wolfsschlucht takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 28 days 3 hours ago, and that is the one in play.

What is wipe day on Wolfsschlucht like?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which lists on Rust Data hold Wolfsschlucht, and which filters?

The Rust Data lists that Wolfsschlucht fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Wolfsschlucht hold?

These tags are published by Wolfsschlucht and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Wolfsschlucht?

Enter client.connect 85.190.128.78:10700 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 85,544 players 11,830 servers online