Offline 85.190.128.78:10700 checked 4h ago
Wolfsschlucht
Connect
srv = rust.server("85.190.128.78:10701")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:53 UTC FW28d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 2309
- map
- Procedural Map
- size
- 4000
- seed
- 2309
Server
srv.info()- address
- 85.190.128.78:10700
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 17:53 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 54/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 95/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 33/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 99/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 336/350 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Wolfsschlucht rank?
Player hours over seven days put Wolfsschlucht at #15,268, in the top 68% of the ranked set.
How many players does Wolfsschlucht hold at once?
Offline now for Wolfsschlucht, with the last sample 4 hours ago. Over the last seven days it averaged 0 players.
Server data
How smoothly does Wolfsschlucht run?
The 48-hour average is 10 server fps, with a low of 10. Buildings, deployables and all else in the world took the count as high as 92,075 entities. A high of 3,723 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Wolfsschlucht?
Rust network protocol 2635 and build 168909 on Windows is what Wolfsschlucht runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Wolfsschlucht, and is it online now?
Wolfsschlucht is offline at this refresh; the last response came 4 hours ago. A restart about 6 days 22 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is Wolfsschlucht hosted?
There is no region published for Wolfsschlucht. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 85.190.128.78:10700 is its address.
Map and rules
Which settings and rules does Wolfsschlucht run?
No gather rate appears in the name: Wolfsschlucht. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Wolfsschlucht?
Wolfsschlucht runs a procedural map of size 4,000 with seed 2309, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does Wolfsschlucht wipe?
The only wipe Wolfsschlucht takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 28 days 3 hours ago, and that is the one in play.
What is wipe day on Wolfsschlucht like?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which lists on Rust Data hold Wolfsschlucht, and which filters?
The Rust Data lists that Wolfsschlucht fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Wolfsschlucht hold?
These tags are published by Wolfsschlucht and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Wolfsschlucht?
Enter client.connect 85.190.128.78:10700 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
