Rust Data

rustdata.spaceservers85.190.160.151:10801.ipynb

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Online 85.190.160.151:10800 checked 8m ago

Flos Testserver

moddedoxide

Connect

srv = rust.server("85.190.160.151:10801")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #7,545 # top 34%
last wipe 4h ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75121:0006:0015:0000:0009:0018:00Wiped Thu 29 Oct, 15:55 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
01020304021:0006:0015:0000:0009:0018:00Wiped Thu 29 Oct, 15:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 15:55 UTC4h ago NaN NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2800 · seed 3926922
Map of Flos Testserver
map
Procedural Map
size
2800
seed
3926922
Open on RustMaps

Server

srv.info()
address
85.190.160.151:10800
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 15:55 UTC
hostname
–
first seen
22 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average87/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average148/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average60/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average160/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

Quick answers

From the figures on this page.

Population

What position does Flos Testserver take in the server rankings?

Rank #7,545 on seven-day player hours for Flos Testserver, within the top 34% of all ranked servers.

What population does Flos Testserver carry?

Flos Testserver reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 04:00 UTC, averaging 1 players.

Server data

How well does Flos Testserver perform?

Averaged over 48 hours: 13 server fps, never under 8. Entity numbers reached 68,429, and that includes buildings, deployables and the rest. Memory peaked at 2,836 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Flos Testserver on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Flos Testserver. Steam updates your game for you, but the protocol must match to join.

How reliable is Flos Testserver, and is it online now?

The current sample puts Flos Testserver online. The uptime it reports puts the last restart about 2 hours ago. Uptime of 99% across the last 6 full days: 143 hours of 144. Rust Data logged it first on 22 October 2026.

In which location is Flos Testserver hosted?

There is no region published for Flos Testserver. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 85.190.160.151:10800.

Map and rules

Which settings and rules does Flos Testserver run?

The name Flos Testserver carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Flos Testserver loaded?

Flos Testserver runs a procedural map of size 2,800 with seed 3926922, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Flos Testserver wipe, and how often?

A rhythm cannot be read from the wipes of Flos Testserver on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 4 hours ago.

Lists and tags

Where does Flos Testserver appear among Rust Data lists and filters?

These Rust Data lists include Flos Testserver: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on Flos Testserver hold?

Read by the game's server browser, the tags Flos Testserver publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join Flos Testserver?

Enter client.connect 85.190.160.151:10800 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://rustlife.eu/.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 101,030 players 11,856 servers online