Rust Data

rustdata.spaceservers85.190.162.101:10901.ipynb

Run all rust-data · live

‹ All servers

Offline 85.190.162.101:10900 checked 29d ago

Skynet by C_Sky

moddedoxide

Connect

srv = rust.server("85.190.162.101:10901")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #16,810 # top 70%
last wipe 29d ago # no schedule published
next wipe – # no wipe seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 363149
Map of Skynet by C_Sky
map
Procedural Map
size
4000
seed
363149
Open on RustMaps

Server

srv.info()
address
85.190.162.101:10900
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
30 Sep 2026, 09:17 UTC
hostname
–
first seen
30 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average78/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average131/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average42/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average135/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347/350

Quick answers

From the figures on this page.

Player counts

How does Skynet by C_Sky compare in the rankings?

Over the last seven days Skynet by C_Sky sits at #16,810 on player hours, in the top 70% of ranked servers.

How many players does Skynet by C_Sky hold at once?

Offline now for Skynet by C_Sky, with the last sample 29 days 7 hours ago.

About the server

What Rust version does Skynet by C_Sky run?

Rust network protocol 2633 and build 165217 on Windows is what Skynet by C_Sky runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Skynet by C_Sky, and is it up?

The latest sample has Skynet by C_Sky offline, with a last sighting 29 days 7 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 30 September 2026.

In which location is Skynet by C_Sky hosted?

There is no region published for Skynet by C_Sky. Rust Data does not look up where the machine stands; it shows where a server says it is. 85.190.162.101:10900 is its address.

Rules, settings, map

Which settings and rules does Skynet by C_Sky run?

You will not find a gather rate in the string Skynet by C_Sky. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has Skynet by C_Sky selected?

Skynet by C_Sky runs a procedural map of size 4,000 with seed 363149, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does Skynet by C_Sky wipe?

Too few wipes are on record for Skynet by C_Sky to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 29 days 11 hours ago, and that is the one in play.

Lists and tags

Which lists on Rust Data hold Skynet by C_Sky, and which filters?

These Rust Data lists include Skynet by C_Sky: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Skynet by C_Sky?

These tags are published by Skynet by C_Sky and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Skynet by C_Sky?

The manual route: launch Rust, F1, then client.connect 85.190.162.101:10900. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Recorded game build: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 94,909 players 11,835 servers online