Online 85.190.162.105:11200 checked 8m ago
Skynet by C_Sky
Connect
srv = rust.server("85.190.162.105:11201")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 6738
- map
- Procedural Map
- size
- 3500
- seed
- 6738
Server
srv.info()- address
- 85.190.162.105:11200
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 16:11 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 140/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 81/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 16/1000 |
Quick answers
From the figures on this page.
Player counts
How does Skynet by C_Sky compare in the rankings?
Player hours over seven days put Skynet by C_Sky at #8,677, in the top 39% of the ranked set.
How many players does Skynet by C_Sky hold at once?
The sample now reads 0 players for Skynet by C_Sky, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 19:00 UTC, averaging 0 players.
About the server
How smoothly does Skynet by C_Sky run?
Server fps over the last 48 hours averages 10; the floor is 10. Entity numbers reached 67,804, and that includes buildings, deployables and the rest. The memory field tops out at 2,263 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Skynet by C_Sky?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Skynet by C_Sky. Joining needs the same protocol on your game; Steam handles the update.
Is Skynet by C_Sky up, and what does its uptime show?
The current sample puts Skynet by C_Sky online. Count back 4 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 17 October 2026.
Which location does Skynet by C_Sky run from?
There is no region published for Skynet by C_Sky. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 85.190.162.105:11200.
Settings and map
Which rules apply on Skynet by C_Sky, and what settings?
No gather rate appears in the name: Skynet by C_Sky. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has Skynet by C_Sky selected?
Skynet by C_Sky runs a procedural map of size 3,500 with seed 6738, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does Skynet by C_Sky wipe, and how often?
Too few wipes are on record for Skynet by C_Sky to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 12 days 18 hours ago.
Tags and filters
Which lists on Rust Data hold Skynet by C_Sky, and which filters?
The Rust Data lists that Skynet by C_Sky fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on Skynet by C_Sky?
Read by the game's server browser, the tags Skynet by C_Sky publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Skynet by C_Sky?
The manual route: launch Rust, F1, then client.connect 85.190.162.105:11200. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
