Rust Data

rustdata.spaceservers85.190.163.140:11101.ipynb

Run all rust-data · live

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Online 85.190.163.140:11100 checked 8m ago

PrCross PVE

moddedoxide

Connect

srv = rust.server("85.190.163.140:11101")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,264 # top 69%
last wipe 12d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02.557.51004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct19 Oct22 Oct26 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 08:59 UTC12d ago 1 NaN running 0
1 Sun 11 Oct, 21:22 UTC18d ago 1 halved by day 1 5.5 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 9134
Map of PrCross PVE
map
Procedural Map
size
4000
seed
9134
Open on RustMaps

Server

srv.info()
address
85.190.163.140:11100
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 08:59 UTC
hostname
–
first seen
11 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average18/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average34/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average6/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average21/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average116/200

Quick answers

From the figures on this page.

Population

What position does PrCross PVE take in the server rankings?

Player hours over seven days put PrCross PVE at #15,264, in the top 69% of the ranked set.

How full does PrCross PVE run?

Current row: 0 players on PrCross PVE, against 50 slots. Over the last seven days it averaged 0 players.

Server data

How well does PrCross PVE perform?

Averaged over 48 hours: 10 server fps, never under 10. The entity count peaked at 92,232, covering buildings, deployables and the rest of the world. A high of 2,371 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does PrCross PVE run?

Rust network protocol 2635 and build 168909 on Windows is what PrCross PVE runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is PrCross PVE, and is it online now?

PrCross PVE reports itself online at the current refresh. A restart about 22 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 11 October 2026.

Which location does PrCross PVE run from?

There is no region published for PrCross PVE. Rust Data does not look up where the machine stands; it shows where a server says it is. 85.190.163.140:11100 is its address.

Rules, settings, map

Which settings and rules does PrCross PVE run?

You will not find a gather rate in the string PrCross PVE. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

What is the map on PrCross PVE?

The game generates the map on PrCross PVE: procedural, size 4,000, seed 9134. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does PrCross PVE wipe, and on what schedule?

The record for PrCross PVE holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 12 days 18 hours ago.

On PrCross PVE, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 3 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.

Tags, lists

Which Rust Data filters and lists contain PrCross PVE?

These Rust Data lists include PrCross PVE: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on PrCross PVE hold?

Read by the game's server browser, the tags PrCross PVE publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to PrCross PVE?

In Rust, F1 opens the console: type client.connect 85.190.163.140:11100. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 45,556 players 11,667 servers online