Online 85.190.163.140:11100 checked 8m ago
PrCross PVE
Connect
srv = rust.server("85.190.163.140:11101")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 17 Oct, 08:59 UTC12d ago | 1 | NaN | running | 0 |
| 1 | Sun 11 Oct, 21:22 UTC18d ago | 1 | halved by day 1 | 5.5 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 9134
- map
- Procedural Map
- size
- 4000
- seed
- 9134
Server
srv.info()- address
- 85.190.163.140:11100
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 08:59 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 18/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 126/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 34/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 6/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 21/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 116/200 |
Quick answers
From the figures on this page.
Population
What position does PrCross PVE take in the server rankings?
Player hours over seven days put PrCross PVE at #15,264, in the top 69% of the ranked set.
How full does PrCross PVE run?
Current row: 0 players on PrCross PVE, against 50 slots. Over the last seven days it averaged 0 players.
Server data
How well does PrCross PVE perform?
Averaged over 48 hours: 10 server fps, never under 10. The entity count peaked at 92,232, covering buildings, deployables and the rest of the world. A high of 2,371 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does PrCross PVE run?
Rust network protocol 2635 and build 168909 on Windows is what PrCross PVE runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is PrCross PVE, and is it online now?
PrCross PVE reports itself online at the current refresh. A restart about 22 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 11 October 2026.
Which location does PrCross PVE run from?
There is no region published for PrCross PVE. Rust Data does not look up where the machine stands; it shows where a server says it is. 85.190.163.140:11100 is its address.
Rules, settings, map
Which settings and rules does PrCross PVE run?
You will not find a gather rate in the string PrCross PVE. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on PrCross PVE?
The game generates the map on PrCross PVE: procedural, size 4,000, seed 9134. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does PrCross PVE wipe, and on what schedule?
The record for PrCross PVE holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 12 days 18 hours ago.
On PrCross PVE, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 3 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 1 in the other cases.
Tags, lists
Which Rust Data filters and lists contain PrCross PVE?
These Rust Data lists include PrCross PVE: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on PrCross PVE hold?
Read by the game's server browser, the tags PrCross PVE publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to PrCross PVE?
In Rust, F1 opens the console: type client.connect 85.190.163.140:11100. Launch Rust on this page does the same by opening the game through Steam and connecting.
