Rust Data

rustdata.spaceservers85.201.55.91:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 85.201.55.91:28015 checked 4h ago

RUST OMEGA - TEST

moddedcarbon

Connect

srv = rust.server("85.201.55.91:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak 1
rank #5,590 # top 25%
last wipe 7d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75113:0020:0009:0014:0019:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 18

The first 48 hours of its last wipes

Wed 21 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 17:42 UTC7d ago 1 NaN running 1
1 Thu 1 Oct, 20:17 UTC FW27d ago 1 halved by day 18 19.9 days 1
2 Mon 28 Sep, 20:58 UTC30d ago 1 held half 3 days 0
3 Mon 28 Sep, 08:07 UTC31d ago 1 NaN 0.5 days 0
4 Mon 28 Sep, 00:04 UTC31d ago 1 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
85.201.55.91:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 19:14 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average168/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average71/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average13/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average21/1000

Quick answers

From the figures on this page.

Population

How does RUST OMEGA - TEST compare in the rankings?

Player hours over seven days put RUST OMEGA - TEST at #5,590, in the top 25% of the ranked set.

How many players does RUST OMEGA - TEST hold at once?

Offline now for RUST OMEGA - TEST, with the last sample 4 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 14:00 UTC, mean 1 players.

Server data

What Rust version does RUST OMEGA - TEST run?

Rust network protocol 2635 and build 168909 on Windows is what RUST OMEGA - TEST runs. The protocol has to match before you can join, and Steam does the updating.

Is RUST OMEGA - TEST up, and what does its uptime show?

RUST OMEGA - TEST is offline at this refresh; the last response came 4 hours ago. 70 of 168 hours up over the last 7 full days, or 42%. Its earliest recorded date in Rust Data is 27 September 2026.

In which location is RUST OMEGA - TEST hosted?

For RUST OMEGA - TEST, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 85.201.55.91:28015 is its address.

Settings and map

Which rules apply on RUST OMEGA - TEST, and what settings?

You will not find a gather rate in the string RUST OMEGA - TEST. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has RUST OMEGA - TEST selected?

A procedural map runs on RUST OMEGA - TEST, generated by the game.

Wipes and dates

When does RUST OMEGA - TEST wipe, and on what schedule?

RUST OMEGA - TEST wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 7 days 17 hours ago.

On RUST OMEGA - TEST, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The drop under half arrived by day 18 in the other cases.

Tags and filters

Where does RUST OMEGA - TEST appear among Rust Data lists and filters?

The Rust Data lists that RUST OMEGA - TEST fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on RUST OMEGA - TEST hold?

The game's server browser reads these tags from RUST OMEGA - TEST: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into RUST OMEGA - TEST?

In Rust, F1 opens the console: type client.connect 85.201.55.91:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 66,602 players 11,784 servers online