Offline 86.21.55.201:28019 checked 37d ago
MattOS Experimental Playtest Server
Connect
srv = rust.server("86.21.55.201:28020")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 22 Sep, 13:20 UTC37d ago | 0 | NaN | running | 0 |
| 1 | Tue 22 Sep, 06:41 UTC37d ago | 0 | NaN | 0.3 days | 0 |
| 2 | Mon 21 Sep, 23:53 UTC37d ago | 0 | NaN | 0.3 days | 0 |
| 3 | Mon 21 Sep, 17:41 UTC38d ago | 0 | NaN | 0.3 days | 0 |
| 4 | Mon 21 Sep, 10:47 UTC38d ago | 0 | NaN | 0.3 days | 0 |
| 5 | Mon 21 Sep, 03:44 UTC38d ago | 0 | NaN | 0.3 days | 0 |
| 6 | Sun 20 Sep, 21:25 UTC38d ago | 0 | NaN | 0.3 days | 0 |
| 7 | Sun 20 Sep, 14:39 UTC39d ago | 0 | NaN | 0.3 days | 0 |
| 8 | Sun 20 Sep, 06:35 UTC39d ago | 0 | NaN | 0.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 86.21.55.201:28019
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Sep 2026, 15:33 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 87/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 148/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 60/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 160/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 348/350 |
Quick answers
From the figures on this page.
Player counts
How does MattOS Experimental Playtest Server compare in the rankings?
Rank #15,460 on seven-day player hours for MattOS Experimental Playtest Server, within the top 67% of all ranked servers.
What population does MattOS Experimental Playtest Server carry?
The current row shows MattOS Experimental Playtest Server offline; the last response was 37 days 3 hours ago.
Server facts
What is the Rust version on MattOS Experimental Playtest Server?
The build is Rust network protocol 2633 and build 164530 on Windows, run by MattOS Experimental Playtest Server. Steam updates your game for you, but the protocol must match to join.
How reliable is MattOS Experimental Playtest Server, and is it online now?
Offline now for MattOS Experimental Playtest Server, last seen 37 days 3 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 17 September 2026.
Which location does MattOS Experimental Playtest Server run from?
For MattOS Experimental Playtest Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 86.21.55.201:28019 is its address.
Rules, settings, map
Which rules apply on MattOS Experimental Playtest Server, and what settings?
You will not find a gather rate in the string MattOS Experimental Playtest Server. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has MattOS Experimental Playtest Server selected?
The game generates its map: procedural, on MattOS Experimental Playtest Server.
Wipes and dates
On what schedule does MattOS Experimental Playtest Server wipe?
MattOS Experimental Playtest Server wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 37 days 4 hours ago.
What is wipe day on MattOS Experimental Playtest Server like?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which Rust Data filters and lists contain MattOS Experimental Playtest Server?
These Rust Data lists include MattOS Experimental Playtest Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on MattOS Experimental Playtest Server hold?
Read by the game's server browser, the tags MattOS Experimental Playtest Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs164530 (Build): The server runs build 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into MattOS Experimental Playtest Server?
The manual route: launch Rust, F1, then client.connect 86.21.55.201:28019. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.