Rust Data

rustdata.spaceservers86.217.48.169:28017.ipynb

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Offline 86.217.48.169:28015 checked 6d ago

Gd dev

moddedcarbon

Connect

srv = rust.server("86.217.48.169:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak 1
rank #14,655 # top 66%
last wipe 14d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3

The first 48 hours of its last wipes

Tue 20 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 20:47 UTC8d ago 1 NaN running 0
1 Mon 19 Oct, 21:50 UTC8d ago 1 NaN 1 days 0
2 Wed 14 Oct, 18:45 UTC14d ago 0 NaN 5.1 days 0
3 Wed 14 Oct, 11:18 UTC14d ago 0 NaN 0.3 days 0
4 Mon 5 Oct, 12:12 UTC23d ago 1 halved by day 3 9 days 1
5 Sun 20 Sep, 18:10 UTC38d ago 1 held half 14.8 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
86.217.48.169:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
14 Oct 2026, 20:44 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average132/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average148/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average117/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average33/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average33/1000

Quick answers

From the figures on this page.

Population

What position does Gd dev take in the server rankings?

Rank #14,655 on seven-day player hours for Gd dev, within the top 66% of all ranked servers.

How full does Gd dev run?

The current row shows Gd dev offline; the last response was 6 days 9 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server data

Which Rust version is Gd dev on?

The build is Rust network protocol 2635 and build 168837 on Windows, run by Gd dev. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Gd dev, and is it online now?

The latest sample has Gd dev offline, with a last sighting 6 days 9 hours ago. Uptime of 1% across the last 7 full days: 1 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Gd dev sit?

For Gd dev, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 86.217.48.169:28015.

Rules, settings, map

Which settings and rules does Gd dev run?

You will not find a gather rate in the string Gd dev. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

What is the map on Gd dev?

Gd dev runs a procedural map, which the game generates.

Wipe data

When does Gd dev wipe, and how often?

No next wipe can be predicted for Gd dev, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 14 days ago.

On Gd dev, what happens on wipe day?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the wipes where it did not hold, half was lost by day 3.

Tags and filters

Where does Gd dev appear among Rust Data lists and filters?

These Rust Data lists include Gd dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Gd dev hold?

These tags are published by Gd dev and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168837 (Build): The server runs build 168837; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; sc3 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join Gd dev?

Enter client.connect 86.217.48.169:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmrust,cs168837,sc3,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players Slot count: 1.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168837
Build The server runs build 168837.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Other

sc3
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 78,222 players 11,801 servers online