Offline 86.46.27.155:28015 checked 15d ago
TroubleChute
Connect
srv = rust.server("86.46.27.155:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 11:55 UTC23d ago | NaN | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 86.46.27.155:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 11:55 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 48/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 67/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 58/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 13/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 15/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does TroubleChute rank?
Player hours over seven days put TroubleChute at #14,892, in the top 68% of the ranked set.
How full does TroubleChute run?
The current row shows TroubleChute offline; the last response was 15 days 10 hours ago.
About the server
Which Rust version is TroubleChute on?
Rust network protocol 2634 and build 166652 on Windows is what TroubleChute runs. Steam updates your game for you, but the protocol must match to join.
How reliable is TroubleChute, and is it up?
Offline now for TroubleChute, last seen 15 days 10 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 27 September 2026.
Where does TroubleChute sit?
For TroubleChute, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 86.46.27.155:28015 is its address.
Settings and map
What rules and settings are recorded for TroubleChute?
No gather rate appears in the name: TroubleChute. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC off.
Wipe data
On what schedule does TroubleChute wipe?
The record for TroubleChute holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 23 days 12 hours ago, and that is the one in play.
Tags and filters
Where does TroubleChute appear among Rust Data lists and filters?
On Rust Data, TroubleChute appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on TroubleChute hold?
The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): The server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to TroubleChute?
In Rust, F1 opens the console: type client.connect 86.46.27.155:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.