Rust Data

rustdata.spaceservers87.212.65.214:28016.ipynb

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Online EU 87.212.65.214:28015 checked 11m ago

[EU] Survivor

vanillamoddedoxide

Connect

srv = rust.server("87.212.65.214:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,358 # top 69% · #2570 in EU
last wipe 9d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct24 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 01:26 UTC9d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 6738
Map of [EU] Survivor
map
Procedural Map
size
4500
seed
6738
Open on RustMaps

Server

srv.info()
address
87.212.65.214:28015
region
EU
max players
100
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 01:26 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average55/999
1Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average4/100
2AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average2/100
3Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 22 on average8/150
4ShockRust | Build ОбновлениеEU · no group limit · 8 on average0/50
5[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average4/50

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does [EU] Survivor rank?

Ranked #15,358 on seven-day player hours, [EU] Survivor is #2,570 in Europe and in the top 69% of all ranked servers.

What population does [EU] Survivor carry?

[EU] Survivor reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.

Server facts

How well does [EU] Survivor perform?

Averaged over 48 hours: 115 server fps, never under 88. The entity count peaked at 111,930, covering buildings, deployables and the rest of the world. A high of 3,708 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does [EU] Survivor run?

Rust network protocol 2635 and build 168909 on Linux is what [EU] Survivor runs. The protocol has to match before you can join, and Steam does the updating.

Is [EU] Survivor up, and what does its uptime show?

The current sample puts [EU] Survivor online. The uptime it reports puts the last restart about 2 days 8 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does [EU] Survivor run from?

With its EU tag, [EU] Survivor lists itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 87.212.65.214:28015.

Map and rules

Which rules apply on [EU] Survivor, and what settings?

No gather rate appears in the name: [EU] Survivor. Eight players per group: that is the game's default, and it applies here. Recorded as build & creative, sandbox construction, gathering off. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

Which map has [EU] Survivor selected?

The game generates the map on [EU] Survivor: procedural, size 4,500, seed 6738. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does [EU] Survivor wipe, and how often?

A rhythm cannot be read from the wipes of [EU] Survivor on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 9 days 1 hours ago, and that is the one in play.

On [EU] Survivor, what happens on wipe day?

Recent wipes averaged 0 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.

Lists and tags

Which lists on Rust Data hold [EU] Survivor, and which filters?

The Rust Data lists that [EU] Survivor fits are: EU Rust servers, Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on [EU] Survivor?

Read by the game's server browser, the tags [EU] Survivor publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^k (Build server): Base design and practice; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to [EU] Survivor?

The manual route: launch Rust, F1, then client.connect 87.212.65.214:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^v,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players The server lists 100 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Gameplay

^k
Build server Base design and practice.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,855 players 11,686 servers online