Rust Data

rustdata.spaceservers88.114.139.3:28017.ipynb

Run all rust-data · live

‹ All servers

Online 88.114.139.3:28015 checked 9m ago

MyTestServer

moddedoxide

Connect

srv = rust.server("88.114.139.3:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak 1
rank #8,337 # top 37%
no wipes 'resets' # 5 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75121:0000:0002:0009:0013:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040021:0000:0002:0009:0013:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 21:54 UTC1d ago NaN NaN NaN 1
1 Sun 25 Oct, 10:50 UTC4d ago NaN NaN NaN 0
2 Sun 25 Oct, 10:35 UTC4d ago 1 NaN 2.5 days 0
3 Fri 23 Oct, 11:45 UTC6d ago NaN NaN NaN 0
4 Fri 23 Oct, 11:03 UTC6d ago 0 NaN 2 days 0
display(srv.map, srv.info())

Map

2000 · seed 1337
Map of MyTestServer
map
Procedural Map
size
2000
seed
1337
Open on RustMaps

Server

srv.info()
address
88.114.139.3:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
23 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10EU · groups of 8+ · weekly · 116 on average35/300
1Pickle Rust EU MonthlyEU · no group limit · 50 on average45/100
2RaidLabgroups of 8+ · 33 on average0/50
3EU Hub 01EU · groups of 1000+ · 23 on average0/3300
4404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average1/300
5Warriorsgroups of 8+ · 2 on average2/100

Quick answers

From the figures on this page.

Population data

What position does MyTestServer take in the server rankings?

Over the last seven days MyTestServer sits at #8,337 on player hours, in the top 37% of ranked servers.

How full does MyTestServer run?

Current row: 0 players on MyTestServer, against 1 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 08:00 UTC, mean 1 players.

Server data

How smoothly does MyTestServer run?

The 48-hour average is 234 server fps, with a low of 226. Entity numbers reached 13,008, and that includes buildings, deployables and the rest. A high of 1,188 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does MyTestServer run?

Rust network protocol 2635 and build 167781 on Windows is what MyTestServer runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is MyTestServer, and is it online now?

Online is the state at the latest refresh for MyTestServer. A restart about 1 hours ago is what its reported uptime implies. Uptime of 9% across the last 5 full days: 11 hours of 120. The first row Rust Data holds for it is dated 23 October 2026.

Where does MyTestServer sit?

No region is published by MyTestServer. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 88.114.139.3:28015.

Settings and map

What rules and settings are recorded for MyTestServer?

No gather rate appears in the name: MyTestServer. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

Which map has MyTestServer loaded?

Size 2,000, seed 1337: the procedural map on MyTestServer, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does MyTestServer wipe?

MyTestServer starts a fresh world on a few-hour cycle, keeps no wipe schedule, and those resets are not wipes.

Tags and filters

Where does MyTestServer appear among Rust Data lists and filters?

These Rust Data lists include MyTestServer: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on MyTestServer hold?

The game's server browser reads these tags from MyTestServer: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join MyTestServer?

In Rust, F1 opens the console: type client.connect 88.114.139.3:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players Slot count: 1.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 99,188 players 11,854 servers online