Offline 88.216.154.246:28015 checked 4d ago
TroubleChute
Connect
srv = rust.server("88.216.154.246:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 88.216.154.246:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 9 Oct 2026, 11:07 UTC
- hostname
- –
- first seen
- 9 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 105/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 119/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 90/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 25/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 24/1000 |
Quick answers
From the figures on this page.
Player counts
What position does TroubleChute take in the server rankings?
Rank #14,325 on seven-day player hours for TroubleChute, within the top 65% of all ranked servers.
How many players does TroubleChute hold at once?
Offline now for TroubleChute, with the last sample 4 days 5 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
Which Rust version is TroubleChute on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by TroubleChute. The protocol has to match before you can join, and Steam does the updating.
Is TroubleChute up, and what does its uptime show?
The latest sample has TroubleChute offline, with a last sighting 4 days 5 hours ago. Over the last 7 full days the hours up number 1 of 168, 1%. Its earliest recorded date in Rust Data is 9 October 2026.
Which location does TroubleChute run from?
No region is published by TroubleChute. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 88.216.154.246:28015.
Settings and map
Which settings and rules does TroubleChute run?
You will not find a gather rate in the string TroubleChute. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has TroubleChute selected?
A procedural map runs on TroubleChute, generated by the game.
Wipe schedule
When does TroubleChute wipe, and on what schedule?
Too few wipes are on record for TroubleChute to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 19 days 10 hours ago.
Tags and filters
Which Rust Data filters and lists contain TroubleChute?
The Rust Data lists that TroubleChute fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on TroubleChute?
The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to TroubleChute?
Enter client.connect 88.216.154.246:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.