Offline 89.105.199.147:28015 checked 5d ago
Server_210_DevBlog
Connect
srv = rust.server("89.105.199.147:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 89.105.199.147:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 14:50 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 154 on average | 26/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 38/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 12/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Player counts
What position does Server_210_DevBlog take in the server rankings?
Player hours over seven days put Server_210_DevBlog at #10,083, in the top 45% of the ranked set.
How many players does Server_210_DevBlog hold at once?
The current row shows Server_210_DevBlog offline; the last response was 5 days 7 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server data
What is the Rust version on Server_210_DevBlog?
The build is Rust network protocol 2201 on Windows, run by Server_210_DevBlog. Joining needs the same protocol on your game; Steam handles the update.
Is Server_210_DevBlog up, and what does its uptime show?
Offline now for Server_210_DevBlog, last seen 5 days 7 hours ago. Uptime of 1% across the last 6 full days: 2 hours of 144. Rust Data logged it first on 22 October 2026.
Where does Server_210_DevBlog sit?
For Server_210_DevBlog, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 89.105.199.147:28015 is its address.
Settings and map
Which settings and rules does Server_210_DevBlog run?
The name Server_210_DevBlog carries no gather rate. No group limit is published. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Anti-cheat status: VAC off.
Which map has Server_210_DevBlog loaded?
Server_210_DevBlog runs a procedural map, which the game generates.
Wipes and dates
When does Server_210_DevBlog wipe, and how often?
A rhythm cannot be read from the wipes of Server_210_DevBlog on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 6 days 12 hours ago, and that is the one in play.
Tags and filters
Where does Server_210_DevBlog appear among Rust Data lists and filters?
The Rust Data lists that Server_210_DevBlog fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.
How should you read the server tags on Server_210_DevBlog?
These tags are published by Server_210_DevBlog and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; v2201 (Protocol): Protocol 2201 is required; a different game version cannot connect; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The Modded section lists it, because plugins or settings change the game; hd910d3d2 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Server_210_DevBlog?
In Rust, F1 opens the console: type client.connect 89.105.199.147:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.