Rust Data

rustdata.spaceservers89.163.188.215:28014.ipynb

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Online 89.163.188.215:28015 checked 3h ago

SKP Testserver

moddedoxide

Connect

srv = rust.server("89.163.188.215:28014")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,323 # top 69%
last wipe 16d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 14:54 UTC16d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1203837342
Map of SKP Testserver
map
Procedural Map
size
4500
seed
1203837342
Open on RustMaps

Server

srv.info()
address
89.163.188.215:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 14:54 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average205/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average183/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average19/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Quick answers

From the figures on this page.

Population data

What position does SKP Testserver take in the server rankings?

Over the last seven days SKP Testserver sits at #15,323 on player hours, in the top 69% of ranked servers.

How many players does SKP Testserver hold at once?

Current row: 0 players on SKP Testserver, against 10 slots. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on SKP Testserver?

Server fps over the last 48 hours averages 13; the floor is 8. The entity count peaked at 117,186, covering buildings, deployables and the rest of the world. Memory peaked at 7,672 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is SKP Testserver on?

Version Rust network protocol 2634 and build 167584 on Linux is reported by SKP Testserver. Steam updates your game for you, but the protocol must match to join.

How reliable is SKP Testserver, and is it up?

The current sample puts SKP Testserver online. Count back 15 days 5 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does SKP Testserver run from?

For SKP Testserver, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 89.163.188.215:28015.

Settings and map

Which settings and rules does SKP Testserver run?

No gather rate appears in the name: SKP Testserver. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

What is the map on SKP Testserver?

The game generates the map on SKP Testserver: procedural, size 4,500, seed 1203837342. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does SKP Testserver wipe?

Too few wipes are on record for SKP Testserver to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 16 days 5 hours ago.

What is wipe day on SKP Testserver like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 14 hours in.

Lists and tags

Which Rust Data filters and lists contain SKP Testserver?

These Rust Data lists include SKP Testserver: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on SKP Testserver?

Read by the game's server browser, the tags SKP Testserver publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167584 (Build): The server runs build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to SKP Testserver?

The manual route: launch Rust, F1, then client.connect 89.163.188.215:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167584
Build The server runs build 167584.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online