Online 89.169.30.162:25570 checked 11m ago
LATIA (TEST) SERVER
Connect
srv = rust.server("89.169.30.162:28217")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:51 UTC FW27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 89.169.30.162:25570
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:51 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 152 on average | 44/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 62/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 18/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4/1000 |
Quick answers
From the figures on this page.
Player counts
How does LATIA (TEST) SERVER compare in the rankings?
Rank #15,351 on seven-day player hours for LATIA (TEST) SERVER, within the top 69% of all ranked servers.
How full does LATIA (TEST) SERVER run?
LATIA (TEST) SERVER reports 0 players at this refresh, with 5 slots configured. Over the last seven days it averaged 0 players.
Server facts
Which Rust version is LATIA (TEST) SERVER on?
Rust network protocol 2635 and build 168909 on Linux is what LATIA (TEST) SERVER runs. Steam updates your game for you, but the protocol must match to join.
Is LATIA (TEST) SERVER up, and what does its uptime show?
The current sample puts LATIA (TEST) SERVER online. 8 of 168 hours up over the last 7 full days, or 5%. Rust Data logged it first on 13 September 2026.
Which location does LATIA (TEST) SERVER run from?
No region is published by LATIA (TEST) SERVER. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 89.169.30.162:25570.
Settings and map
What rules and settings are recorded for LATIA (TEST) SERVER?
The name LATIA (TEST) SERVER carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has LATIA (TEST) SERVER selected?
LATIA (TEST) SERVER runs a procedural map, which the game generates.
Wipe schedule
When does LATIA (TEST) SERVER wipe, and how often?
Once a month LATIA (TEST) SERVER wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 27 days 10 hours ago, and that is the one in play.
On LATIA (TEST) SERVER, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which Rust Data filters and lists contain LATIA (TEST) SERVER?
On Rust Data, LATIA (TEST) SERVER appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on LATIA (TEST) SERVER?
The game's server browser reads these tags from LATIA (TEST) SERVER: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join LATIA (TEST) SERVER?
In Rust, F1 opens the console: type client.connect 89.169.30.162:25570. Launch Rust on this page does the same by opening the game through Steam and connecting.