Online 89.213.214.7:28025 checked 11m ago
My Untitled Rust Server
Connect
srv = rust.server("89.213.214.7:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 19:56 UTC17d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 108/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 114/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 90/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 28/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does My Untitled Rust Server rank?
Player hours over seven days put My Untitled Rust Server at #10,047, in the top 45% of the ranked set.
What population does My Untitled Rust Server carry?
Current row: 0 players on My Untitled Rust Server, against 50 slots. Over the last seven days it averaged 0 players and peaked at 2.
Server facts
How well does My Untitled Rust Server perform?
Server fps over the last 48 hours averages 5; the floor is 5. The entity count peaked at 142,624, covering buildings, deployables and the rest of the world. Memory peaked at 4,804 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is My Untitled Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is what My Untitled Rust Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is My Untitled Rust Server, and is it up?
My Untitled Rust Server reports itself online at the current refresh. The uptime it reports puts the last restart about 5 days 2 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 13 September 2026.
Where does My Untitled Rust Server sit?
No region is published by My Untitled Rust Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 89.213.214.7:28025.
Rules, settings, map
Which rules apply on My Untitled Rust Server, and what settings?
No gather rate appears in the name: My Untitled Rust Server. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has My Untitled Rust Server selected?
Size 5,000, seed 1337: the procedural map on My Untitled Rust Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipes and dates
On what schedule does My Untitled Rust Server wipe?
A rhythm cannot be read from the wipes of My Untitled Rust Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 17 days 1 hours ago.
What is wipe day on My Untitled Rust Server like?
The average peak over recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain My Untitled Rust Server?
On Rust Data, My Untitled Rust Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on My Untitled Rust Server hold?
Read by the game's server browser, the tags My Untitled Rust Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into My Untitled Rust Server?
In Rust, F1 opens the console: type client.connect 89.213.214.7:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.
