Rust Data

rustdata.spaceservers89.218.13.150:28016.ipynb

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Online EU 89.218.13.150:28015 checked 11m ago

[Rust.kz] Test

weekly wipes vanillamoddedoxide

Connect

srv = rust.server("89.218.13.150:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak 3
rank #6,787 # top 31% · #1958 in EU
last wipe 2d ago # weekly schedule
next wipe 4d 22h # Tue 3 Nov, 08:21 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Tuesday 3 November, 08:21 UTC, in 4d 22h. # Its weekly schedule tag · low confidence

usual gap4.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5

Coming wipes

inatkind
04d 22hTue 3 Nov, 08:21 UTCwipe
17d 9hThu 5 Nov, 19:00 UTCFW force wipe
211d 22hTue 10 Nov, 08:21 UTCwipe
318d 22hTue 17 Nov, 08:21 UTCwipe
425d 22hTue 24 Nov, 08:21 UTCwipe
532d 22hTue 1 Dec, 08:21 UTCwipe
635d 9hThu 3 Dec, 19:00 UTCFW force wipe
739d 22hTue 8 Dec, 08:21 UTCwipe

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 08:21 UTC2d ago NaN NaN running 0
1 Fri 23 Oct, 15:43 UTC5d ago 0 NaN 3.7 days 0
2 Thu 22 Oct, 10:08 UTC6d ago 3 NaN 1.2 days 0
3 Thu 15 Oct, 08:32 UTC14d ago 4 halved by day 3 7.1 days 0
4 Sat 10 Oct, 13:59 UTC18d ago 1 held half 4.8 days 0
5 Fri 2 Oct, 16:19 UTC26d ago 1 halved by day 2 7.9 days 0
6 Thu 1 Oct, 17:51 UTC FW27d ago 5 NaN 0.9 days 4
7 Wed 30 Sep, 06:07 UTC29d ago 5 NaN 1.5 days 0
8 Thu 24 Sep, 06:11 UTC35d ago 2 halved by day 3 6 days 0
9 Fri 18 Sep, 14:16 UTC40d ago 2 halved by day 1 5.7 days 2

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3650 · seed 1337
Map of [Rust.kz] Test
map
Custom Map
size
3650
seed
1337

Server

srv.info()
address
89.218.13.150:28015
region
EU
max players
10
group limit
8, the default
wipe schedule
weekly
last wipe
27 Oct 2026, 08:21 UTC
hostname
test.rust.kz
first seen
13 Sep 2026

Operator · rust.kz

rust.servers(operator="rust.kz").sort_values("players")
serverplayers
0 [Rust.kz] Classic7/500

2 servers publish a rust.kz hostname.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186/225
2RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
3[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 26 on average6/175
4TRAVELER SOLO [MAX 1] Wipe 26.10EU · no group limit · weekly · 23 on average28/100
5RustAria #2 [х2 | NoLimit | Мoскoвcкий]EU · groups of 16+ · weekly · 10 on average5/100

Quick answers

From the figures on this page.

Population data

What position does [Rust.kz] Test take in the server rankings?

Ranked #6,787 on seven-day player hours, [Rust.kz] Test is #1,958 in Europe and in the top 31% of all ranked servers.

How full does [Rust.kz] Test run?

[Rust.kz] Test reports 1 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 3. Averaged by hour over 48 hours, 18:00 UTC is the busiest, at 3 players.

About the server

How well does [Rust.kz] Test perform?

The 48-hour average is 94 server fps, with a low of 78. The entity count peaked at 81,077, covering buildings, deployables and the rest of the world. A high of 3,029 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is [Rust.kz] Test on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by [Rust.kz] Test. Steam updates your game for you, but the protocol must match to join.

How reliable is [Rust.kz] Test, and is it up?

Online is the state at the latest refresh for [Rust.kz] Test. Count back 47 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 45 of 168, 27%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is [Rust.kz] Test hosted?

The EU tag is what [Rust.kz] Test uses to list itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 89.218.13.150:28015.

Rules, settings, map

Which settings and rules does [Rust.kz] Test run?

No gather rate appears in the name: [Rust.kz] Test. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.

Which map has [Rust.kz] Test selected?

[Rust.kz] Test runs a procedural map of size 3,650 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe data

On what schedule does [Rust.kz] Test wipe?

Too few wipes are on record for [Rust.kz] Test to confirm its schedule, so the tag drives the prediction. Tuesday 3 November at 08:21 UTC is when the next wipe is due. The world it runs now was generated 2 days 1 hours ago. A weekly wipe schedule is published in its tags.

On [Rust.kz] Test, what happens on wipe day?

Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. The drop under half arrived by day 2.5 in the other cases.

Lists and tags

Where does [Rust.kz] Test appear among Rust Data lists and filters?

These Rust Data lists include [Rust.kz] Test: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Who operates [Rust.kz] Test?

[Rust.kz] Test and 1 other server we track both publish a rust.kz hostname, so the same operator most likely runs them.

How should you read the server tags on [Rust.kz] Test?

The game's server browser reads these tags from [Rust.kz] Test: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^w (Weekly): Wipes run weekly; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): Europe is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join [Rust.kz] Test?

Enter client.connect 89.218.13.150:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/STJwd78hZz is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Wipes run weekly.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 50,302 players 11,676 servers online