Rust Data

rustdata.spaceservers89.243.194.9:28506.ipynb

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Offline 89.243.194.9:28505 checked 7d ago

[EU] Chaos Gaming PvE Vanilla + (HUD Dev)

moddedcarbonpve

Connect

srv = rust.server("89.243.194.9:28506")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,116 # top 59%
last wipe 20d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 8 Oct, 11:22 UTC20d ago 1 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
89.243.194.9:28505
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
8 Oct 2026, 11:22 UTC
hostname
–
first seen
7 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average174/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average49/100
21[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average33/200
3[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average23/200
4[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 29 on average16/140
5RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 28 on average16/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) rank?

Player hours over seven days put [EU] Chaos Gaming PvE Vanilla + (HUD Dev) at #13,116, in the top 59% of the ranked set.

How full does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) run?

[EU] Chaos Gaming PvE Vanilla + (HUD Dev) returns no live count at this refresh, having last been seen 7 days 10 hours ago.

About the server

Which Rust version is [EU] Chaos Gaming PvE Vanilla + (HUD Dev) on?

Rust network protocol 2634 and build 167058 on Windows is what [EU] Chaos Gaming PvE Vanilla + (HUD Dev) runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is [EU] Chaos Gaming PvE Vanilla + (HUD Dev), and is it up?

The latest sample has [EU] Chaos Gaming PvE Vanilla + (HUD Dev) offline, with a last sighting 7 days 10 hours ago. 1 of 168 hours up over the last 7 full days, or 1%. Its earliest recorded date in Rust Data is 7 October 2026.

Where does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) sit?

No region tag is published by [EU] Chaos Gaming PvE Vanilla + (HUD Dev), though its name points to Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 89.243.194.9:28505.

Settings and map

Which rules apply on [EU] Chaos Gaming PvE Vanilla + (HUD Dev), and what settings?

You will not find a gather rate in the string [EU] Chaos Gaming PvE Vanilla + (HUD Dev). Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Which map has [EU] Chaos Gaming PvE Vanilla + (HUD Dev) selected?

A procedural map runs on [EU] Chaos Gaming PvE Vanilla + (HUD Dev), generated by the game.

Wipe schedule

When does [EU] Chaos Gaming PvE Vanilla + (HUD Dev) wipe, and how often?

A rhythm cannot be read from the wipes of [EU] Chaos Gaming PvE Vanilla + (HUD Dev) on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 20 days 23 hours ago.

On [EU] Chaos Gaming PvE Vanilla + (HUD Dev), what happens on wipe day?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?

These Rust Data lists include [EU] Chaos Gaming PvE Vanilla + (HUD Dev): EU Rust servers, Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on [EU] Chaos Gaming PvE Vanilla + (HUD Dev) hold?

The game's server browser reads these tags from [EU] Chaos Gaming PvE Vanilla + (HUD Dev): gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167058 (Build): Build number: 167058; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into [EU] Chaos Gaming PvE Vanilla + (HUD Dev)?

The manual route: launch Rust, F1, then client.connect 89.243.194.9:28505. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167058
Build Build number: 167058.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 60,549 players 11,720 servers online