Offline 89.244.82.188:28015 checked 18d ago
TroubleChute
Connect
srv = rust.server("89.244.82.188:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 89.244.82.188:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 13:44 UTC
- hostname
- –
- first seen
- 8 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population data
What position does TroubleChute take in the server rankings?
Rank #15,849 on seven-day player hours for TroubleChute, within the top 72% of all ranked servers.
How many players does TroubleChute hold at once?
Offline now for TroubleChute, with the last sample 18 days 21 hours ago.
Server data
What is the Rust version on TroubleChute?
Rust network protocol 2634 and build 166652 on Windows is what TroubleChute runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is TroubleChute, and is it up?
Offline now for TroubleChute, last seen 18 days 21 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 8 October 2026.
In which location is TroubleChute hosted?
There is no region published for TroubleChute. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 89.244.82.188:28015.
Map and rules
Which settings and rules does TroubleChute run?
No gather rate appears in the name: TroubleChute. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Anti-cheat status: VAC on.
Which map has TroubleChute selected?
The game generates its map: procedural, on TroubleChute.
Wipes and dates
When does TroubleChute wipe, and on what schedule?
A rhythm cannot be read from the wipes of TroubleChute on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 5 hours ago.
Tags and filters
Which lists on Rust Data hold TroubleChute, and which filters?
The Rust Data lists that TroubleChute fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on TroubleChute?
These tags are published by TroubleChute and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to TroubleChute?
In Rust, F1 opens the console: type client.connect 89.244.82.188:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.