Rust Data

rustdata.spaceservers89.245.65.204:28016.ipynb

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Online 89.245.65.204:28015 checked 11m ago

Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even

moddedoxidepve

Connect

srv = rust.server("89.245.65.204:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #9,351 # top 42%
last wipe 27d ago # no schedule published
next wipe – # no wipe seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75108:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4800 · seed 2060936823
Map of Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even
map
Procedural Map
size
4800
seed
2060936823
Open on RustMaps

Server

srv.info()
address
89.245.65.204:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 17:53 UTC
hostname
–
first seen
25 Oct 2026

About this server · in its own words

print(srv.description)
We have Kits, free callable Mini, better loot, buyable and callable Bradleys and Helis, Amored train, a Quarry Computer, upkeep costs reduced to 50%, anywhere placeable waterpumps, Raidable Convoy and much more

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average98/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average28/100
21[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 34 on average24/200
3[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average6/200
4[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 30 on average8/140
5RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average14/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even rank?

Over the last seven days Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even sits at #9,351 on player hours, in the top 42% of ranked servers.

How many players does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even hold at once?

The sample now reads 0 players for Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 05:00 UTC is the busiest, at 1 players.

Server facts

How smoothly does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even run?

Server fps over the last 48 hours averages 95; the floor is 7. The entity count peaked at 150,317, covering buildings, deployables and the rest of the world. A high of 4,531 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even on?

Rust network protocol 2635 and build 168909 on Windows is what Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even, and is it online now?

Online is the state at the latest refresh for Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even. A restart about 2 hours ago is what its reported uptime implies. 71 of 72 hours up over the last 3 full days, or 99%. The first row Rust Data holds for it is dated 25 October 2026.

Which location does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even run from?

The name of Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even points to Europe, even though no region tag is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 89.245.65.204:28015 is its address.

Map and rules

Which rules apply on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even, and what settings?

The name Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: no combat between players. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even loaded?

The game generates the map on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even: procedural, size 4,800, seed 2060936823. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even wipe, and how often?

Too few wipes are on record for Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 27 days 13 hours ago.

Lists and tags

Which Rust Data filters and lists contain Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?

On Rust Data, Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even appears in these lists: EU Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?

Read by the game's server browser, the tags Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into Rusty_Sun [DE/ENG/ES/RU] | PvE | BradleyHeli | RaidBases & Even?

Enter client.connect 89.245.65.204:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at http://sunjazz.de.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.
modded
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 36,787 players 11,611 servers online