Online 89.28.237.58:28015 checked 10m ago
V-SMP Charity Event
Connect
srv = rust.server("89.28.237.58:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 16:26 UTC6h ago | NaN | NaN | running | 0 |
| 1 | Sun 25 Oct, 04:24 UTC2d ago | 1 | halved by day 1 | 2.5 days | 0 |
| 2 | Sat 24 Oct, 10:46 UTC3d ago | 1 | NaN | 0.7 days | 0 |
| 3 | Mon 19 Oct, 17:07 UTC8d ago | 1 | halved by day 1 | 4.7 days | 0 |
| 4 | Sat 17 Oct, 15:31 UTC10d ago | 1 | held half | 2.1 days | 0 |
| 5 | Thu 15 Oct, 21:07 UTC12d ago | 2 | NaN | 1.8 days | 0 |
| 6 | Wed 14 Oct, 16:54 UTC13d ago | 1 | NaN | 1.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 81/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 82/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 84/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 20/1000 |
Quick answers
From the figures on this page.
Player counts
What position does V-SMP Charity Event take in the server rankings?
Player hours over seven days put V-SMP Charity Event at #8,174, in the top 37% of the ranked set.
What population does V-SMP Charity Event carry?
V-SMP Charity Event reports 1 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 18:00 UTC, mean 1 players.
Server data
How smoothly does V-SMP Charity Event run?
Server fps over the last 48 hours averages 235; the floor is 227. Entity numbers reached 22,611, and that includes buildings, deployables and the rest. Memory peaked at 3,122 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is V-SMP Charity Event on?
Version Rust network protocol 2635 and build 167781 on Windows is reported by V-SMP Charity Event. Joining needs the same protocol on your game; Steam handles the update.
How reliable is V-SMP Charity Event, and is it online now?
V-SMP Charity Event reports itself online at the current refresh. A restart about 2 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 27 September 2026.
In which location is V-SMP Charity Event hosted?
For V-SMP Charity Event, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 89.28.237.58:28015.
Rules, settings, map
Which rules apply on V-SMP Charity Event, and what settings?
No gather rate appears in the name: V-SMP Charity Event. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has V-SMP Charity Event loaded?
V-SMP Charity Event runs a procedural map of size 5,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.
Wipe data
When does V-SMP Charity Event wipe, and on what schedule?
V-SMP Charity Event wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 6 hours ago.
On V-SMP Charity Event, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. In the wipes where it did not hold, half was lost by day 1.
Lists and tags
Which lists on Rust Data hold V-SMP Charity Event, and which filters?
The Rust Data lists that V-SMP Charity Event fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on V-SMP Charity Event hold?
The game's server browser reads these tags from V-SMP Charity Event: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join V-SMP Charity Event?
In Rust, F1 opens the console: type client.connect 89.28.237.58:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.