Online 89.34.97.209:28080 checked 12m ago
NAE PvE
Connect
srv = rust.server("89.34.97.209:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 00:48 UTC24d ago | 1 | NaN | running | 0 |
| 1 | Mon 28 Sep, 02:27 UTC30d ago | 1 | halved by day 3 | 5.9 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1800 · seed 937198614
- map
- Procedural Map
- size
- 1800
- seed
- 937198614
Server
srv.info()- address
- 89.34.97.209:28080
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 02:31 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 160 on average | 40/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 49/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 20/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 5/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does NAE PvE rank?
Over the last seven days NAE PvE sits at #15,420 on player hours, in the top 69% of ranked servers.
How full does NAE PvE run?
The sample now reads 0 players for NAE PvE, out of 50 slots. Over the last seven days it averaged 0 players.
Server data
What does performance look like on NAE PvE?
Averaged over 48 hours: 235 server fps, never under 202. The entity count peaked at 13,307, covering buildings, deployables and the rest of the world. Memory peaked at 1,012 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on NAE PvE?
The build is Rust network protocol 2635 and build 168909 on Windows, run by NAE PvE. Joining needs the same protocol on your game; Steam handles the update.
How reliable is NAE PvE, and is it up?
NAE PvE reports itself online at the current refresh. The uptime it reports puts the last restart about 6 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 27 September 2026.
In which location is NAE PvE hosted?
For NAE PvE, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 89.34.97.209:28080.
Settings and map
Which settings and rules does NAE PvE run?
No gather rate appears in the name: NAE PvE. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has NAE PvE selected?
NAE PvE runs a procedural map of size 1,800 with seed 937198614, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does NAE PvE wipe, and how often?
Too few wipes are on record for NAE PvE to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 24 days ago.
What is wipe day on NAE PvE like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 3.
Tags and filters
Which lists on Rust Data hold NAE PvE, and which filters?
These Rust Data lists include NAE PvE: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on NAE PvE?
Read by the game's server browser, the tags NAE PvE publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join NAE PvE?
Enter client.connect 89.34.97.209:28080 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.