Rust Data

rustdata.spaceservers89.93.3.136:12016.ipynb

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Offline 89.93.3.136:12015 checked 4h ago

[DEV] Server

moddedcarbon

Connect

srv = rust.server("89.93.3.136:12016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 1 # peak 2
rank #8,031 # top 36%
last wipe 1d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.511.5214:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040014:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 17:47 UTC1d ago NaN NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 799696644
Map of [DEV] Server
map
Procedural Map
size
3500
seed
799696644
Open on RustMaps

Server

srv.info()
address
89.93.3.136:12015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 18:12 UTC
hostname
–
first seen
25 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 160 on average39/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average45/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average21/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average4/1000

Quick answers

From the figures on this page.

Population data

What position does [DEV] Server take in the server rankings?

Rank #8,031 on seven-day player hours for [DEV] Server, within the top 36% of all ranked servers.

What population does [DEV] Server carry?

[DEV] Server returns no live count at this refresh, having last been seen 4 hours ago. Over the last seven days it averaged 1 players and peaked at 2. The 48-hour sample puts the busiest hour at 18:00 UTC, averaging 1 players.

Server facts

How well does [DEV] Server perform?

Server fps over the last 48 hours averages 159; the floor is 117. The entity count peaked at 66,413, covering buildings, deployables and the rest of the world. The memory field tops out at 2,267 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on [DEV] Server?

The build is Rust network protocol 2635 and build 168909 on Windows, run by [DEV] Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is [DEV] Server, and is it up?

Offline now for [DEV] Server, last seen 4 hours ago. Count back 2 hours from its reported uptime to get the last restart. 12 of 48 hours up over the last 2 full days, or 25%. The first row Rust Data holds for it is dated 25 October 2026.

Where does [DEV] Server sit?

No region is published by [DEV] Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 89.93.3.136:12015.

Rules, settings, map

Which rules apply on [DEV] Server, and what settings?

The name [DEV] Server carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has [DEV] Server loaded?

[DEV] Server runs a procedural map of size 3,500 with seed 799696644, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does [DEV] Server wipe, and on what schedule?

Too few wipes are on record for [DEV] Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 32 hours ago.

Tags, lists

Which lists on Rust Data hold [DEV] Server, and which filters?

On Rust Data, [DEV] Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on [DEV] Server?

The game's server browser reads these tags from [DEV] Server: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into [DEV] Server?

Enter client.connect 89.93.3.136:12015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players Slot count: 2.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,744 players 11,644 servers online