Offline 89.93.3.136:12015 checked 4h ago
[DEV] Server
Connect
srv = rust.server("89.93.3.136:12016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 17:47 UTC1d ago | NaN | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 799696644
- map
- Procedural Map
- size
- 3500
- seed
- 799696644
Server
srv.info()- address
- 89.93.3.136:12015
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 18:12 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 160 on average | 39/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 45/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 21/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 4/1000 |
Quick answers
From the figures on this page.
Population data
What position does [DEV] Server take in the server rankings?
Rank #8,031 on seven-day player hours for [DEV] Server, within the top 36% of all ranked servers.
What population does [DEV] Server carry?
[DEV] Server returns no live count at this refresh, having last been seen 4 hours ago. Over the last seven days it averaged 1 players and peaked at 2. The 48-hour sample puts the busiest hour at 18:00 UTC, averaging 1 players.
Server facts
How well does [DEV] Server perform?
Server fps over the last 48 hours averages 159; the floor is 117. The entity count peaked at 66,413, covering buildings, deployables and the rest of the world. The memory field tops out at 2,267 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on [DEV] Server?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [DEV] Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is [DEV] Server, and is it up?
Offline now for [DEV] Server, last seen 4 hours ago. Count back 2 hours from its reported uptime to get the last restart. 12 of 48 hours up over the last 2 full days, or 25%. The first row Rust Data holds for it is dated 25 October 2026.
Where does [DEV] Server sit?
No region is published by [DEV] Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 89.93.3.136:12015.
Rules, settings, map
Which rules apply on [DEV] Server, and what settings?
The name [DEV] Server carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has [DEV] Server loaded?
[DEV] Server runs a procedural map of size 3,500 with seed 799696644, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does [DEV] Server wipe, and on what schedule?
Too few wipes are on record for [DEV] Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 32 hours ago.
Tags, lists
Which lists on Rust Data hold [DEV] Server, and which filters?
On Rust Data, [DEV] Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on [DEV] Server?
The game's server browser reads these tags from [DEV] Server: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into [DEV] Server?
Enter client.connect 89.93.3.136:12015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.