Offline 89.93.3.136:12015 checked 2d ago
[DEV] Server
Connect
srv = rust.server("89.93.3.136:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 19 Oct, 19:49 UTC8d ago | 0 | NaN | running | 0 |
| 1 | Sat 17 Oct, 08:31 UTC10d ago | 1 | held half | 2.5 days | 0 |
| 2 | Sun 4 Oct, 14:00 UTC23d ago | 1 | halved by day 1 | 12.8 days | 0 |
| 3 | Sat 3 Oct, 22:21 UTC24d ago | 1 | NaN | 0.7 days | 0 |
| 4 | Fri 2 Oct, 22:01 UTC25d ago | 1 | NaN | 1 days | 0 |
| 5 | Sun 27 Sep, 18:55 UTC30d ago | 2 | halved by day 4 | 5.1 days | 1 |
| 6 | Thu 24 Sep, 21:58 UTC33d ago | 1 | held half | 2.9 days | 1 |
| 7 | Wed 23 Sep, 20:25 UTC34d ago | 1 | NaN | 1.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 89.93.3.136:12015
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 19 Oct 2026, 19:49 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 5/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 59/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 58/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 12/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 14/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does [DEV] Server rank?
Over the last seven days [DEV] Server sits at #7,953 on player hours, in the top 36% of ranked servers.
How many players does [DEV] Server hold at once?
Offline now for [DEV] Server, with the last sample 2 days 5 hours ago. Over the last seven days it averaged 0 players and peaked at 2.
Server facts
Which Rust version is [DEV] Server on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by [DEV] Server. The protocol has to match before you can join, and Steam does the updating.
Is [DEV] Server up, and what does its uptime show?
Offline now for [DEV] Server, last seen 2 days 5 hours ago. 32 of 168 hours up over the last 7 full days, or 19%. The first row Rust Data holds for it is dated 13 September 2026.
Where does [DEV] Server sit?
There is no region published for [DEV] Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 89.93.3.136:12015 is its address.
Map and rules
Which settings and rules does [DEV] Server run?
You will not find a gather rate in the string [DEV] Server. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Anti-cheat status: VAC on.
Which map has [DEV] Server selected?
The game generates its map: procedural, on [DEV] Server.
Wipes and dates
When does [DEV] Server wipe, and how often?
No next wipe can be predicted for [DEV] Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 8 days 4 hours ago, and that is the one in play.
On [DEV] Server, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 33% of recent wipes. Otherwise the crowd fell below half by day 2.5.
Tags and filters
Where does [DEV] Server appear among Rust Data lists and filters?
These Rust Data lists include [DEV] Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on [DEV] Server?
Read by the game's server browser, the tags [DEV] Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join [DEV] Server?
The manual route: launch Rust, F1, then client.connect 89.93.3.136:12015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.