Offline 90.185.0.204:28015 checked 32d ago
Local Test Server (No EAC / Tiny Map / Frozen AI)
Connect
srv = rust.server("90.185.0.204:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 24 Sep, 15:13 UTC33d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 90.185.0.204:28015
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Sep 2026, 15:13 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 150/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 181/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 91/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 5/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 40/1000 |
Quick answers
From the figures on this page.
Population data
How does Local Test Server (No EAC / Tiny Map / Frozen AI) compare in the rankings?
Player hours over seven days put Local Test Server (No EAC / Tiny Map / Frozen AI) at #13,973, in the top 61% of the ranked set.
What population does Local Test Server (No EAC / Tiny Map / Frozen AI) carry?
Local Test Server (No EAC / Tiny Map / Frozen AI) returns no live count at this refresh, having last been seen 32 days 16 hours ago.
Server data
What is the Rust version on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The build is Rust network protocol 2633 and build 165217 on Windows, run by Local Test Server (No EAC / Tiny Map / Frozen AI). Joining needs the same protocol on your game; Steam handles the update.
Is Local Test Server (No EAC / Tiny Map / Frozen AI) up, and what does its uptime show?
Offline now for Local Test Server (No EAC / Tiny Map / Frozen AI), last seen 32 days 16 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 24 September 2026.
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) sit?
There is no region published for Local Test Server (No EAC / Tiny Map / Frozen AI). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 90.185.0.204:28015.
Rules, settings, map
What rules and settings are recorded for Local Test Server (No EAC / Tiny Map / Frozen AI)?
You will not find a gather rate in the string Local Test Server (No EAC / Tiny Map / Frozen AI). Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC off.
What is the map on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The game generates its map: procedural, on Local Test Server (No EAC / Tiny Map / Frozen AI).
Wipe schedule
When does Local Test Server (No EAC / Tiny Map / Frozen AI) wipe, and how often?
The record for Local Test Server (No EAC / Tiny Map / Frozen AI) holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 33 days 17 hours ago.
On Local Test Server (No EAC / Tiny Map / Frozen AI), what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which Rust Data filters and lists contain Local Test Server (No EAC / Tiny Map / Frozen AI)?
On Rust Data, Local Test Server (No EAC / Tiny Map / Frozen AI) appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Local Test Server (No EAC / Tiny Map / Frozen AI) hold?
The game's server browser reads these tags from Local Test Server (No EAC / Tiny Map / Frozen AI): gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): 2 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): The server runs build 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Local Test Server (No EAC / Tiny Map / Frozen AI)?
In Rust, F1 opens the console: type client.connect 90.185.0.204:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.