Offline 90.254.148.131:28025 checked 21d ago
RustSkinLab Content Studio
Connect
srv = rust.server("90.254.148.131:28025")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 90.254.148.131:28025
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 23:16 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 164/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 72/700 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 17/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 27/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 251/700 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does RustSkinLab Content Studio rank?
Over the last seven days RustSkinLab Content Studio sits at #15,901 on player hours, in the top 72% of ranked servers.
How full does RustSkinLab Content Studio run?
RustSkinLab Content Studio returns no live count at this refresh, having last been seen 21 days 15 hours ago.
About the server
Which Rust version is RustSkinLab Content Studio on?
Version Rust network protocol 2634 and build 166494 on Windows is reported by RustSkinLab Content Studio. The protocol has to match before you can join, and Steam does the updating.
Is RustSkinLab Content Studio up, and what does its uptime show?
RustSkinLab Content Studio is offline at this refresh; the last response came 21 days 15 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 2 October 2026.
Where does RustSkinLab Content Studio sit?
For RustSkinLab Content Studio, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 90.254.148.131:28025.
Rules, settings, map
Which settings and rules does RustSkinLab Content Studio run?
No gather rate appears in the name: RustSkinLab Content Studio. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.
What is the map on RustSkinLab Content Studio?
The game generates its map: procedural, on RustSkinLab Content Studio.
Wipes and dates
On what schedule does RustSkinLab Content Studio wipe?
The record for RustSkinLab Content Studio holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 27 days 13 hours ago.
Tags, lists
Which lists on Rust Data hold RustSkinLab Content Studio, and which filters?
These Rust Data lists include RustSkinLab Content Studio: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on RustSkinLab Content Studio hold?
These tags are published by RustSkinLab Content Studio and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into RustSkinLab Content Studio?
In Rust, F1 opens the console: type client.connect 90.254.148.131:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.