Rust Data

rustdata.spaceservers91.122.45.39:28027.ipynb

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Online 91.122.45.39:28025 checked 11m ago

LionForge Modded #1

moddedoxide

Connect

srv = rust.server("91.122.45.39:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,437 # top 69%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 15:07 UTC5d ago 0 NaN running 0
1 Thu 15 Oct, 15:07 UTC12d ago 0 NaN 7 days 0
2 Fri 2 Oct, 07:55 UTC26d ago 0 NaN 13.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1695231028
Map of LionForge Modded #1
map
Procedural Map
size
3500
seed
1695231028
Open on RustMaps

Server

srv.info()
address
91.122.45.39:28025
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 15:07 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average188/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average184/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average141/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average23/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average47/1000

Quick answers

From the figures on this page.

Population

How does LionForge Modded #1 compare in the rankings?

Player hours over seven days put LionForge Modded #1 at #15,437, in the top 69% of the ranked set.

How many players does LionForge Modded #1 hold at once?

Current row: 0 players on LionForge Modded #1, against 50 slots. Over the last seven days it averaged 0 players.

Server facts

How well does LionForge Modded #1 perform?

The 48-hour average is 167 server fps, with a low of 134. Entity numbers reached 64,914, and that includes buildings, deployables and the rest. The memory field tops out at 2,851 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on LionForge Modded #1?

The build is Rust network protocol 2635 and build 168909 on Linux, run by LionForge Modded #1. Steam updates your game for you, but the protocol must match to join.

How reliable is LionForge Modded #1, and is it up?

LionForge Modded #1 reports itself online at the current refresh. A restart about 5 days 18 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 24 September 2026.

In which location is LionForge Modded #1 hosted?

There is no region published for LionForge Modded #1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 91.122.45.39:28025 is its address.

Rules, settings, map

Which settings and rules does LionForge Modded #1 run?

No gather rate appears in the name: LionForge Modded #1. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on LionForge Modded #1?

The game generates the map on LionForge Modded #1: procedural, size 3,500, seed 1695231028. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does LionForge Modded #1 wipe, and on what schedule?

Irregular wipe times on LionForge Modded #1 leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 days 23 hours ago.

What is wipe day on LionForge Modded #1 like?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does LionForge Modded #1 appear among Rust Data lists and filters?

These Rust Data lists include LionForge Modded #1: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on LionForge Modded #1 hold?

The game's server browser reads these tags from LionForge Modded #1: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to LionForge Modded #1?

Enter client.connect 91.122.45.39:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://rust.lionforge.dev/en/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 82,844 players 11,784 servers online