Online 91.122.45.39:28025 checked 11m ago
LionForge Modded #1
Connect
srv = rust.server("91.122.45.39:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 15:07 UTC5d ago | 0 | NaN | running | 0 |
| 1 | Thu 15 Oct, 15:07 UTC12d ago | 0 | NaN | 7 days | 0 |
| 2 | Fri 2 Oct, 07:55 UTC26d ago | 0 | NaN | 13.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1695231028
- map
- Procedural Map
- size
- 3500
- seed
- 1695231028
Server
srv.info()- address
- 91.122.45.39:28025
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 15:07 UTC
- hostname
- –
- first seen
- 24 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 188/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 184/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 89 on average | 141/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 23/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 47/1000 |
Quick answers
From the figures on this page.
Population
How does LionForge Modded #1 compare in the rankings?
Player hours over seven days put LionForge Modded #1 at #15,437, in the top 69% of the ranked set.
How many players does LionForge Modded #1 hold at once?
Current row: 0 players on LionForge Modded #1, against 50 slots. Over the last seven days it averaged 0 players.
Server facts
How well does LionForge Modded #1 perform?
The 48-hour average is 167 server fps, with a low of 134. Entity numbers reached 64,914, and that includes buildings, deployables and the rest. The memory field tops out at 2,851 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on LionForge Modded #1?
The build is Rust network protocol 2635 and build 168909 on Linux, run by LionForge Modded #1. Steam updates your game for you, but the protocol must match to join.
How reliable is LionForge Modded #1, and is it up?
LionForge Modded #1 reports itself online at the current refresh. A restart about 5 days 18 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 24 September 2026.
In which location is LionForge Modded #1 hosted?
There is no region published for LionForge Modded #1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 91.122.45.39:28025 is its address.
Rules, settings, map
Which settings and rules does LionForge Modded #1 run?
No gather rate appears in the name: LionForge Modded #1. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on LionForge Modded #1?
The game generates the map on LionForge Modded #1: procedural, size 3,500, seed 1695231028. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does LionForge Modded #1 wipe, and on what schedule?
Irregular wipe times on LionForge Modded #1 leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 days 23 hours ago.
What is wipe day on LionForge Modded #1 like?
Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does LionForge Modded #1 appear among Rust Data lists and filters?
These Rust Data lists include LionForge Modded #1: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on LionForge Modded #1 hold?
The game's server browser reads these tags from LionForge Modded #1: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to LionForge Modded #1?
Enter client.connect 91.122.45.39:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://rust.lionforge.dev/en/ is the website recorded for it.
